Quick Sharpie sketch of Motoko Kusanagi from Ghost in the Shell, post-processed in Photoshop to get the cell shading. The left eye ended up warped, the overall face is stretched down compared to what it should be for someone viewed from this low angle (she’s lying down on a tank, head leaned back).
I think what’s going on with the distortions and so on is that I am not consistent in comparing my lines as I’m drawing them to their parallel features. My line control requires a lot of focus and therefore is very local, which draws my attention away from the corresponding features I should be matching.
Drawing every day.
-the Centaur