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Posts published in “Sketchworks”

Day 2, Vaccine 2

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an ouch in the arm

Also Drawing Every Day #132, but you probably guessed that.

Go, immune system, go! Back to bed.

-the Centaur

Day 131

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bond sketch

Quick Sharpie Sketch of James Bond from the very best Bond movie, the 50th anniversary special Skyfall . Eh, meh. To me, it's recognizable as James Bond, but not as Daniel Craig:

bond macau

I'm sure I'm missing some fine details, but one big problem is that the proportions are uneven. Handling this by roughly matching height and shrinking the width to fit, the neck, collar and tie proportions are roughly 15% too wide, whereas the ears are about 5% too wide:

bond sxs

Got to crash early, so hopefully will resume work on Drawing the Head and Hands tomorrow.

Drawing every day.

-the Centaur

Day 130

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2021 head sketch

Sketching (pencil and ink) skulls from Andrew Loomis's Drawing the Head and Hands. This seemed familiar, and as it turns out, checking through my files, I had actually tried this exercise of rebooting my drawing skills before, in early 2019, without the forcing function of "Drawing Every Day".

2019 head sketch

In some ways, I seem to be getting better, but in others, I feel I am getting worse. I know I'm specifically optimizing for quantity over quality, and on top of that, optimizing for enforcing the habit and getting over my embarrassment over doing a good rendering - using a Sharpie if I have to - but still, some things just seem worse to me now. I know I was limited by the above to what I could carry with me (back in the days when I did this over lunch, usually out) and that I'm cheating on the above by explicitly using extra-dark lines to emphasize the outlines, which is a crutch I am trying to stop leaning on; but still, compared to my recent drawings, I feel like I was getting closer in some ways to what I want.

2019 woman and child portrait

I skipped the hands and cartooning sketches this time through the exercises, though I may loop back to them. Nevertheless, I can see good things and bad things about my more realistic earlier renders. The renders are definitely nicer than the quick Sharpie sketches, but, for example, the eyes below are too big compared to the original, and the hair is if anything too large. Clearly, I need to keep up the practice.

2019 face portrait

Nevertheless, drawing every day.

-the Centaur

Day 129

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mcgrath sketch

Quick Sharpie sketch of Patrick McGrath as photographed by Sally Soames, taken from the book Writers. (Mostly because I didn't have time to do a full start on the next page of Drawing the Head and Hands). No roughs or anything; just a straight sketch. While there are obvious errors, the hardest part was figuring out what to render as black or white against this fairly dark black and white photograph:

mcgrath soames

A direct comparison shows there's no easy way to line up what I drew with what was actually there. The nose and mouth fit best, leaving the hair and chin almost not terrible, but the cheeks are lopsided, the eyes too high, the forehead just ... wrong ... and the left shoulder shoved down while the right shoulder is up, I think because the hair came down too far. Not sure how I missed that, but it's just way off.

Also that weird "1 line out of 3-5 goes kazoo" is in full force, though in reality it's more like 1 line out of 20-30, lulling me into a false sense of security before the chin goes all wonky just when I think I've got it all under control.

mcgrath comparison

This is why roughs are important. Next time (when I'm not already up late due to work).

Drawing every day.

-the Centaur

Day 128

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loomis frontispiece sketch

A sketch of the frontispiece of Loomis's Drawing the Head and Hands. Not going to include a scan of the page for comparison, as you should buy Loomis's book for that. I tried and abandoned 3-4 different half-finished roughs, finding problems like: squashed heads, bad jaw lines, squashed heads, and ennui. In the end, I flipped it upside down to get the "landscape", then back over to get the details.

While this isn't terrible, a few things stood out:

  • First, I need to work on my patience. "Real" artists work over the entire surface that they're rendering, and while I started to do that here, I lost patience before I reviewed the child's eyes (though, in my defense, I was trying to do a quick sketch after those 4 false starts ate my time).
  • Second, the wandering line thing I have going was in full force here: several times my lines just jumped, and while I noticed that flipping the page around to get a better angle helped, sometimes the line I drew was what I wanted, and other times it just fricking wasn't. It's really weird, as sometimes I can create really long, precise lines, and others ... zoom across the page.
  • Third, I still have trouble with the relative size of eyes, and with the fine details of nose and mouth, but especially, the size and fine details of the eyes. Also, my eyes suck. Eyebrows can use some work too.
  • Fourth, and this is a general thing, my shapes are primarily 2D, not 3D. This makes everything too flat.

Another thing, not seen in the finished work, is that I noticed I was making things too symmetrical; real faces almost always have a slight yaw around the neck, and that tilt means the eyes are closer to one side or the other; this meant I often was squeezing / moving the eyes around incorrectly, trying to create the wrong amount of space. Another thing to look out for.

Also, and I'm happy about this, I've noticed some triangular formations around the eyes / nose (I have seen these in art books) and the lines of the mouth (not seen in art books, but you see a little of it in the shapes of the mouths in the Simpsons) as well as curved rectangles between the lower lip and curve of jaw, and to a lesser degree between eyebrow and hairline on some people. All put together, they helped me get the landscape in place better this time, making the overall thing look less borken.

But not completely. Once mirror-flipped, some of the lopsidedness is more clear, especially on the kid:

loomis reflected

Ugh. Well, back to the drawing board.

Drawing every day.

-the Centaur

Day 127

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loomis head sketch

Quick Sharpie sketch of the cover of Drawing the Head and Hands by Andrew Loomis. Whenever I'm having trouble grokking something, I usually do best if I go back to the beginning and review my fundamentals, so I searched through my collection of drawing books and started with this one. I like Loomis's work: while it is old school, he draws well and communicates well about how to draw. In this case, I'm going to try to methodically go through the book, as I started to a while back with his Figure Drawing For All It's Worth, which is perhaps my second favorite art book after Wizard's How to Draw: Getting Started.

loomis head original

In this case, I haven't even cracked open the book, or even tried roughs: to free up some time to chill on my Saturday night, I just started with a quick Sharpie sketch to warm up based on the cover. It's tricky, as you need to make bolder choices on what is shade or not when using a Sharpie, and Loomis is using several levels of value here. Nevertheless, the result is ... not terrible, though Sharpie resolution limits the drawing, and I missed some delicateness of the face's features. But on a closer, side-by-side inspection, you can see some of the flaws more clearly:

loomis head comparison

Lining up the nose and mouth (which matched best, shown in light grey above) revealed three or four things right off. First, I had missed a tilt to the head (corrected in the side-by-side above). Second, I had made the mouth too small and high compared to the jaw (in the correction, this shows up as the jaw being too low, but the real problem was the reverse, as I started with the jaw; the eyes being too high is another part of this overall misestimation of facial features). Third, the hair is too small, showing I'm decent locally, but not great at getting the overall page distances - what I call the "landscape" - correct. This means a feature may be OK, but their relationships may be bad.

Fourth, I'm still having control problems on drawing lines. You can see this most easily with the left eyebrow. Three out of four of my lines land where I want them to, and the fourth seems to pop to a wholly different place. Perhaps this is just a need for practice, practice, practice, but given that I have a history of RSI issues, I plan to keep an eye on this.

Nevertheless, I enjoy the Sharpie sketches, because they're quick, you have to commit, and you get near-immediate feedback about whether the ideas you're trying are working, as opposed to various forms of full render, where I can get lost in the trees without realizing I've set the forest on fire.

Drawing every day.

-the Centaur

Day 126

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gadot sketch

Not quite so quick sketch of Gal Gadot, roughed in non-repro blue. I have to say, I'm not so happy with this one: the thing I do where the face gets squashed is full in force here, this time even drawing the hair down on it. And this is with me working on the face proportions a few times to avoid that.

gadot headshot

Even flipping it upside down didn't help. The problems are clearer to see here:

gadot sxs

The hair's too big at top and too small at bottom and the whole face gets pulled down and to the left. Again I think experimenting with tracing might be a good thing to do here to help me re-learn the landscape, and now that Camp Nano is over perhaps I can do that.

Drawing every day.

-the Centaur

Day 125

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twigs sketch Quick sketch of FKA Twigs. Despite my best efforts redrawing the face 2-3 times in non-repro blue, her features swam towards the bottom right of her face, and her jaw isn't angular enough. Features being good relative to each other but poor with respect to the face seem to be one of my problems. This one might be a good candidate for a trace of the picture in vellum to see the difference between the lines I drew and the lines that are actually there (insofar as lines exist in pictures, which they sorta don't). twigs getty Drawing every day. -the Centaur P.S. 300+ words so far, will try to push a little bit more before crashing. Only ~2700 words to go for the month.

Day 124

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aahnold sketch Another quick sketch of Arnold Schwarzenegger, again roughed with non-repro blue, but this time more properly rendered with Sakura Graphic 1 and Micron 03 and 08. I was wondering if the sketch would turn out better if I properly rendered it, even quickly, using finer instruments than a Sharpie. aaahnold headshot Head tilt is not quite far back enough, but ... it looks better rendered in something less blunt than a Sharpie. Drawing every day. -the Centaur P.S. And 2000+ words, only ~3000 left for the month. Go nano!

Day 123

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arnold sketch Quick Sharpie sketch of Arnold Schwarzenegger, roughed first in non-repro blue as I really wanted to work on the eyes and landscape first, then cleaned up and very lightly shaded in Photoshop as it's late and I want to turn in. Eh, the eyes are still a notch too big, and lopsided, despite my efforts, but, it's not as completely terrible as some of the other sketches. arnold headshot Drawing every day. -the Centaur P.S. and 2400+ words too.

Day 122

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stargate sketch Suuuper quick Sharpie sketch of a character from Stargate. Not terrible, but I think I need to focus on getting that egg shape of the human head a little bit more consistent (and one of the eyes got squished, but then, it's a suuuper quick Sharpie sketch without any roughs). stargate headshot Drawing every day. -the Centaur P.S. Wrote 3600+ words today (and 8100+ words yesterday, when all was said and done).

Day 121

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hadfield sketch Astronaut Chris Hadfield, roughed in non-repro blue and then quick-sketched with a Sharpie. The face is ... way off to me. At first I couldn't see what was wrong, other than it was wrong; then later, I think the real Chris's head is more egg-shaped, even though it is pretty angular, and his eyes are farther apart. Once again, I think I got caught up in the micro-details instead of the overall architecture. hadfield headshot But then I did write 5900+ words so far today, so I feel good about that. Drawing every day. -the Centaur

Day 120

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goodstein sketch Quick sharpie sketch of David Goodstein, from The Mechanical Universe science TV show (and many popular books). I loved The Mechanical Universe; it's what I watched prior to reading The Feynman Lectures on Physics. Again used the non-repro blue to rough it, focusing very, very hard just on the shape of the face and not the rendering. I actually like how the shape came out. goodstein drawing Drawing every day. -the Centaur P.S. And wrote 2300 words too.  

Day 119

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vincent sketch Vincent van Gogh from "Vincent and the Doctor". Roughed in non-repro blue on Strathmore 9x12, outlined in Sakura Pigma Graphic 1 and rendered in that and Sakura Micron 08, 03, and 005, plus Sakura Pigma Brush. I erased part of the non-repro blue to try to clean it up, which ended up being a mistake as it destroyed some lines, leaving white marks through the drawing; however, using Photoshop's Black and White feature with cyans almost taken to black and blue taken to white, it dropped out the blue while adding a nice warm shading to it. Overall, not bad, though I am still squashing heads even when I am explicitly trying not to squash heads, and ending up with slight asymmetries, particularly in the left side of the beard, when I am explicitly trying to avoid that. But at least the eyes are not totally oversized this time. vincent headshot Drawing every day. -the Centaur And just ~600 words too, though much of today was cats, taxes and work. Taxes are submitted to the accountant, the cat is home from the vet after a nasty gastrointestinal scare, work is progressing (RL is hard!), and Dakota Frost is having a great time doing SPOILERS with SPOILER, so, no excerpt for you.

Day 118

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lovecraft sketch Quick sketch of H.P. Lovecraft. Not ... terrible ... per se, but I squashed his head, and there's something about the face that's wrong that also bothers me about the faces drawn by Steve Dillon in Preacher. Don't get me wrong - I love Preacher and Steve Dillon's art, but something has always struck me as slightly off about the faces in Preacher, and the same thing is going on here. If I knew what it was, I could probably fix it. But I don't, so I guess I just have to keep practicing. lovecraft headshot Drawing every day. -the Centaur P.S. 1800 words. Getting back on track on Nano.

Day 117

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Super quick sketch of Neil and the Protagonist in one of the most iconic shots from Tenet. Roughed with blue pen, sketched with Pigma Graphic 1 and Pigma Micron 08 and 03, scanned, de-blue-lined, and rendered in flat grayscales in Photoshop. Robert Pattinson is OK, maybe a little of the angularness of his head lost and a slight bloom in the jacket, but I appear to have squashed John David Washington's head. Eh, it's a quick sketch. Gotta get back to taxes and writing. Drawing every day. -the Centaur

Day 116

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motoko sketch Quick Sharpie sketch of Motoko Kusanagi from Ghost in the Shell, post-processed in Photoshop to get the cell shading. The left eye ended up warped, the overall face is stretched down compared to what it should be for someone viewed from this low angle (she's lying down on a tank, head leaned back). motoko original I think what's going on with the distortions and so on is that I am not consistent in comparing my lines as I'm drawing them to their parallel features. My line control requires a lot of focus and therefore is very local, which draws my attention away from the corresponding features I should be matching. Drawing every day. -the Centaur

Day 115

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major sketch Super quick sketch of Scarlett Johansson as the Major from Ghost in the Shell. major picture Drawing every day. -the Centaur

Day 114

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serling sketch Imagine a man, who comes up tangentially during a writing session, and ends up having his mug featured in a quick Sharpie sketch on 9x12 Strathmore with no roughs whatsoever, capturing his likeness forever ... in the Twilight Zone. Meh, something's off, but I can't figure out what, with my drawing of Mr. Serling. serling headshot Drawing every day. -the Centaur P.S. Wrote 3600 words too.

Day 113

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zeit poster v2 Technically not a drawing, but the outcome of some Photoshop experimentation to see if I could turn the Tangerine Dream Zeit album cover into an image suitable for a wall poster. I think it came out well, but the above version #2 - combining the original cover, back cover, and part of an alternate cover - seems a little more jumbled than my next try, version #3, just expanding the original cover a bit: zeit poster v3 I like this simple version better, but I'm not committing to either right now; it was just an experimental idea to see if it was feasible, and also to practice some Photoshop. A final version would need a little more work on the blend of the cover, which is a quick hack right now. Drawing, designing, Photoshopping every day. -the Centaur P.S. 1800 words. Starting to get a little more rhythm in the story. Rough draftiness:
Nyissa stood in the doorway, thin as a ghost, pale as paper, blood raining down her chin and spilling over her hospital gown like something out of a horror movie. A nurse stood behind her in fear, and for the briefest instant, I thought she’d awakened in the surgery and slain her doctors in a blood rage. But she held a dripping transfusion bag clenched in one hand, no doubt ripped from the IV stand she held for support.
Actually, the Zeit album inspired this scene, as the moody first track matched Dakota's mood, and Nyissa awakens from her injuries when she hears Dakota distraught in the next room.