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Posts tagged as “Doorways to Extra Time”

Going Gonzo

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It would be hard to adequately describe the story I'm working on now in between gaps of finishing up the anthology Doorways to Extra Time, but from the reading list I have above, you can fairly assume it's going to be gonzo.

Of course, everything that has Jeremiah Willstone in it is a bit gonzo.

-the Centaur

My New Year’s Gift To You: A Mulligan

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If you're not one of those people who gives yourself too much to do, this post may not be for you.

For the rest of us, with goals and dreams and drive, do you ever feel like you've got too much to do? I'm not talking about wanting more hours in the day, which we all do, but simply having too many things to do ... period. That sense that, even if you had a magic genie willing to give you endless hours, you'd never get everything you wanted to do done.

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To keep track of stuff, I use a Hipster PDA, enterprise edition - 8.5x11 sheets of paper, folded on their long axis, with TODO items written on them and bills and such carried within the folder. Each todo has a little box next to it that I can check off, and periodically I copy items from a half-filled sheet to a new sheet, reprioritizing as I go.

But I'm a pack rat, so I keep a lot of my old TODO lists, organized in a file. Sometimes the TODO sheets get saved for other reasons - for example, the sheets are good headers for stacks of papers and notes related to a project. As projects get completed, I come across these old sheets, and have the opportunity to review what I once thought I had to do.

And you know what? Most of the things that you think you need to do are completely worthless. They're ideas that have relevance at the time, that may seem pressing at the time, but are really cover-your-ass responses to possibilities that never came to pass. The situation loomed, came, and then passed you by ... and should take your TODOs with it.

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I'm not saying you shouldn't have things on your TODO list. I'm planning my 2013 right now. And I'm not saying you should give yourself a pass on obligations you've incurred to others. But I am saying you don't need to maintain every commitments you've ever made to yourself, especially those that came in the form of a TODO list item or a personal challenge.

As an example, a thing I do is take pictures of food and post it to my Google+ stream. Originally I was doing this as preparation for doing restaurant reviews, but I found I actually like the images of food more than I wanted to spend time writing reviews, especially since I have so much more writing to do. But when I get busy, I'll take more pictures than I post. I get a backlog.

So how much effort should I take going back to post the pictures? None is one good answer, but that begs the question to be asked: why are you taking the pictures in the first place? Periodically is another good answer, but it's actually difficult to figure out what I've posted and what I haven't. So hunting through my image feeds can become its own form of archaeology.

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But you know what? The world won't come to an end if I don't post every picture I've ever taken of one of my favorite dishes at my favorite restaurants. If you're not obsessive-compulsive, you may not understand this, but the thought of something you said you were going to do that isn't getting done is an awful torment to those of us who are.

That's where a mulligan comes in. In the competitive collectible card game Magic: The Gathering, players compose decks of cards which they use in duels with other players - but no matter how well a player has prepared his or her deck of cards, success in depends a good initial hand of cards. The best deck in the world can be useless if you draw seven "lands" - or none.

So the game allows you to "mulligan" - to discard that initial hand and re-draw with one less card. That's a slight disadvantage, but a hand with no "lands" is useless - you can't do anything on the first round, and your opponent will clean your clock. Better to have a balanced hand of six cards than seven you can't do anything with at all. Better to have at least a chance to win.

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So that's my gift to you all this New Year's Eve: declare yourself a mulligan. Maybe the turn of the seasons are just a notch on the clock, but use this passage as a point of inspiration. It's a new year, a new day, the starting point of a new path. Remind yourself of your real goals, and throw away any out of date TODOs and collected personal obligations that are holding you back.

Hug your wife, pay your bills, feed your cats. Write the software that pays the bills, and the books that you plan to do.

But don't let yourself get held back something you wrote a year ago on a piece of paper.

Not for one minute.


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If you let yourself, the sky is your limit.

-the Centaur

Viiiictory Seven Times

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For the seventh time, I've won the National Novel Writing Month "contest", completing 50,000 words of a new novel in just 30 days. Actually, it took me just 29 days. Woohoo!

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This year's entry, SPECTRAL IRON, is the fourth book in the Dakota Frost series, my urban fantasy series featuring the best magical tattooist in the Southeast (and she's not afraid to tell you that herself). SPECTRAL IRON was a bit of a detour from the work I was doing to edit LIQUID FIRE, the third entry in the series, but I'm glad I did: SPECTRAL IRON taught me a lot about what makes a book coherent and I can use that to edit LIQUID FIRE.

So what is SPECTRAL IRON about? Originally, I was thinking the story was about a villain that murders ghosts, but now it's looking like the villain is a ghost who's a murderer. Maybe. There are some very interesting plot complications developing. Let me see if I can pull out an excerpt that doesn't give much away. Well, maybe it spoils a minor surprise, but it doesn't give away the plot. This is the kind of thing they'd put in a movie trailer. Regardless ... SPOILERS:

Now, all that was left was to walk down a hundred more yards of train tracks in the dark.

The dolly had left us, but the spotlight had not. The mobile klieg operator wheeled it forward, slowly, tracking me, Ron and Sunny as we walked down the pathetic, waterlogged track. The further we went, the more layers of mystery were stripped off, one by one, by the light.

By the end, we no longer stood in a chasm of night. We merely stood in a dilapidated warehouse loading bay, a long, low brick-walled chamber, weathered with graffiti, with chained-up wooden doors atop its loading dock and beer bottles in the puddles between its train tracks.

“Nothing here,” the Lady Nyissa said. “Nothing obvious, at any rate.”

I stopped before the back wall of the loading dock. It stretched up before us, a mottled wall of brick thirty feet wide and fifty feet high, with a notch cut out of its bottom right by the platform and another cut out the top by a door. Rusted zig-zag metal stairs led up to it.

“Well,” I said, putting my foot on the train-brake at the end of the tracks, staring down at the pathetic mud puddle rippling before us between the end of the tracks and the wall. “It looks like The Exposers have found another Al Capone’s vault.”

Oh, me and my dumb mouth.

From the water erupted a foul spray of black—topped by a bone white mask.

So, there's a few thousand more words of brain dump to go, and then it's back to editing LIQUID FIRE, revising THE CLOCKWORK TIME MACHINE, and working on the DOORWAYS TO EXTRA TIME anthology, oh, and revising my own story for the anthology, "The Doorway to Extra Time" ... aaaa! But at least I have this year's Nano victory to console me:

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Regardless, now that Nanowrimo and 24 Hour Comics Day and the Google Holiday Toy Collection are all behind me, I'm looking forward to getting back to my other projects, including all my writing, the Dakota Frost blog, and, heck, I dunno, my wife, friends and cats. Onward and upwards!

-the Centaur

Me and my dumb mouth

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Axually, it's Dakota's dumb mouth at issue here, and while I'd love to include an extract ... ssh, SPOLIERS! But the point being, the day after Thanksgiving, I'm back on track for National Novel Writing Month. And this includes an evening hanging out with my friends at the wonderful Nola restaurant I'm so fond of. No pictures of that (phone battery gave out) but I do have a followup picture from my solo excursion to Cocola Cafe in Santana Row, where I finished out today's Nano:

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I've done Nano enough times that I probably could have skipped today and even tomorrow if I wanted, just to hang out with my friends who are in town (staying at another friend's house). But this "vacation" isn't really a vacation for me: it's a writecation. Writing really is like a second job now: if I want to be a writer, certain things have to get done. In this case, it's Nano, and sending off acceptances and rejections for DOORWAYS TO EXTRA TIME:

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You'll note a little asymmetry there: my coeditor, who's done this before, is way ahead of me contacting people about their stories. And those are just the acceptances. Argh. And then I've got to respond to Trish's comments on my own story, which, while I was proud of it before, now looks like it will need a lot of work. Sigh. This is why I like working with editors, I tell myself, they make my stories better. Sob. At least Nano is on track:

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Of course, the second half of the story is a complete salsa, and I don't know where it's going, but there's a building, and it's on fire, and it's a spectral fire, that only starts once a year, and there's William Blake's spirit guide riding a tiger, and oh yeah Cinnamon wears a Santa hat, then threatens to punch him in the gut if she meets him in a dark alley. So yeah, I'm having fun, even if I briefly hit a little plateau there while recuperating from all that turkey.

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Now, more mountain to climb! Onward!

-the Centaur

Thanksgiving: Mission Accomplished

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Once again, I have successfully written NOTHING on Thanksgiving Day, spending it instead with friends!

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Mission accomplished. What am I thankful for? My great friends that I've known for a quarter century.

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The wonderful food we all prepared (mostly) by hand on a holiday that's not yet commercialized.

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Preparing my first nearly perfect pound cake in a few years (more on that later). Not to mention living in a land where we can all not just eat, but have dessert! Most of all, being far enough ahead in Nano to just hang out and spend time with friends without worrying about keeping myself caught up.

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As Fonzie would say, "Ayyy, little buddy."

I don't know how much more time I'll have this weekend to hang out with my friends; if it wasn't for Nano I'd be spending all my time sending out acceptances and rejections on DOORWAYS TO EXTRA TIME. But I do have to eat, so I'll be having at least one and possibly two more nice meals with my friends. And I hope several long phone calls with my wife (away on business).

More things to give thanks for. The gifts, they don't stop coming.

So, thanks, God, for everything.

-the Centaur

Derailed

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Software launches. Anthology editing. I am now officially behind. Time to get back to Nano.

Fortunately I have the next nine days off, starting with tomorrow!

This is why I plan Nano carefully ahead ... this always happens, so you need to plan to have a buffer ... not just getting ahead early, but a place and time to catch up later for if and when you fall behind.

-the Centaur

rejection

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I have sent my first rejection letter to another author.

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Not quite sure how to feel about that.

-the Centaur

Getting off on the right foot

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Alright! I set aside time for two long writing sessions today, so I finally got ahead, writing 3473 words today. If I can push it just a bit further, another 1600 words, I think I'll hit my target for tomorrow. If only I had a doorway to extra time ... oh wait: tonight, I do.

Set your clocks back, everyone. As for me, who knows if I'll get there, but it's back to climbing that hill:


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-the Centaur

UPDATE: 1:40AM (after Daylight Savings Time) and 4292 words added today, totaling 9828 words. Night!

A 24 Hour Comics Day Timeline Reloaded

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So another 24 Hour Comics Day has come and gone ... my fourth. I'd love to say it gets easier, and in a sense it does, but churning out 24 pages of a comic in just 24 hours is daunting, even if you've done it before. To help ourselves improve, my buddy Nathan Vargas and I put a lot of thought into what goes in to making the challenge a success and collect that at the site Blitz Comics.

To give a flavor of the experience, here's a timeline of my 24 Hour Comics day this year. Like last year, there are highs, there are lows, there are moments of triumph and despair, of hard work overcoming challenges - and experiences which are simply bizarre. Last year actually was more bizarre than this year ... but there were still a few dark hours near the hour of the wolf.

Before the event

T-minus 1 Year: Finish 24HCD successfully. Attribute success to a combination of the Blitz Comics Survival Kit and more life drawing classes, as I went from 7 pages done in 2010 to 24 pages done handily in 2011. Hooray! Resolve to improve Blitz Comics and take more life drawing practice.

T-minus 6 months: Remember we waited to last minute to prepare for 24HCD. Send message "Blitz Comics Lives" and begin planning to update our kit. Get overly ambitious, then scale it back as Nathan's booked up with work and Anthony's booked up with writing.

T-minus 3 months: Finish point update of Blitz Comics Survival Kit. (As of today, full versions are not posted everywhere due to some miscommunications and site storage issues, but we're working on it). Plan on giving another Blitz Comics tutorial, this time at Mission Comics. Other venues considered, but, man, Mission Comics .

T-minus 2 months: Give Blitz Comics Tutorial. Due to a publicity gaffe on our part, no-one shows up except a couple of friends, who leave before it begins. Decide to hold the tutorial anyway for practice. No-one attends but a beautiful and bizarre looking chicken; chicken's owner says our talk is fascinating. Really, I can't make this stuff up.

I'm not kidding here about the chicken. Photos or it didn't happen?

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Oh, it happened. After the tutorial, back to preparation...

T-minus 1 month: Hold weekly "just drawing" parties where we mostly chew the fat about life, plan the event, and get in a few minutes' worth of drawing all at the end. Surprisingly, this really works. Get ready fo the event proper, agreeing to bring donuts and art supplies to Mission Comics. Oh, and sign up for space at Mission Comics event!

T-minus 1 week: Buy art supplies, both for ourselves and a large amount of free stuff to give to people at the event. Gather extras of the Survival Kit; make sure I can find all of last year's materials. Coordinate with Leef of Mission Comics to make sure we're confirmed and on the same page with Blitz Comics sponsoring event. Scope out parking garages for the event (fortuitously, I right up the street for a different event) and enter in GPS.

T-minus 3 days: Last "just draw" meeting. Confirm schedule for Saturday morning, which will include breakfast, donuts and helping Leef set up before the actual event. Draw up TODO and shopping lists. Draw some more.

T-minus 2 days: Last trip to the store since Friday will be booked up. Last minute art practice.

T-minus 18 hours: Last minute art practice and reading. Bail early on normal Friday night dinner-coffee-bookstore run in favor of going home to get everything ready.

T-minus 12 hours: Dig through post-novel-writing mess to find art materials. Wonder what I've gotten myself into. Find most of the materials, but decide to crash super early to make sure I'm awake for event.

T-minus 4.5 hours: Up at 5:30 and packing stuff up. I am king of the pile people, and the tote bag is my emblem.

T-minus 3 hours: Depart for event. Pick up Nathan, go for breakfast. My meal is up before Nathan's finished ordering, which is weird. Chill out, discuss what we're doing and why we're doing it, conclude that we're both crazy, but we're doing it anyway.

T-minus 2 hours: Leave breakfast, go pick up donuts for participants. Krispy Kreme FTW! One box regular, one box mixed (with an extra chocolate glazed for me). By the time we're done the time's now 9:30ish. Head to San Francisco, by this point almost an hour drive. Traffic is smooth and we've got lots of buffer.

T-minus 45 minutes: Arrival in San Francisco. Park, gather stuff, head to event. Nathan reroutes us from the shortest path to a nearby street which "has better energy;" this street proves to have a row of beautiful homes rather than backdoors and garbage cans, so, yes, indeed, it had better energy for walking up to the event.

T-minus 30 minutes: Arrive at Mission Comics. Set up. Because we're so early, Nathan and I get primo spots near Leef's desk (and the bathroom) but still in the front room. Chitchat. Notice first page of notebook has some damage on it and draw a "Cover Page" on the presumption that I'm going to adapt the second part of "Stranded". Get ready.

Yes, it is STARTING!

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That page doesn't count towards my 24. Alright ... ready ... GO!

24 Hour Comic Day Begins

11:00AM October 20th Leef says "Go!" and I start reviewing my story ideas. I'm planning on adapting part 2 of "Stranded," picking up where I left off last year, but in the spirit of the event I leave the actual decision to the start of the event - and give myself the opportunity to bail if I'm not feeling it. I read the story over in my mind.

11:05AM (by watch), 11:07AM (by phone): Committed to story, synchronize watches. I skim my story in the print book, figuring out a good chunk that's easy to adapt, and picking out comic-friendly lines of dialog.

11:12AM: Rough story outline done. Comparing lengths to make sure Parts 1, 2, and 3 are roughly the same; they are. Find a great ending point which uses Keith's Johnstone's idea of reincorporation to great and surprising effect. I mean, it was in the story before, but it makes a really great Part 2 ender.

11:15AM: Story review done. Review overall structure to get down the "beats," the ebb and flow of the story.

11:21AM: Donut / bathroom break. Ready to tackle thumbnails.

11:22AM: 23.5 hours remain, 24 pages to go. Start thumbnailing - sketching your comic as a whole, with each page as a tiny square. Many comic artists do this; Jim Lee's Icons book has some great examples done by a master of the genre. There's a the Blitz Comics thumbnail worksheet that I think I came up with but paradoxically that Nathan uses extensively; for me, my style is so sloppy that I need to use a whole page.

11:40AM: Roughs done. I take out some time to set up my laptop so I can blog (ha!) look up reference shots (more realistic) and time my progress.

11:44AM Laptop setup. Switch notebooks Setting up page for drawing.

11:47AM: Take a ~13 minute break.

Total Planning Time: 1 hour. This is comparable to last year's 52 minute planning session, but it can take up to 3 to 4 hours to plan if you don't have a story in mind. As it turns out, another 2 hours planning wouldn't have hurt me.

The outcome: this sheet of thumbnails. My map to my story.

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Alright, back to it. All the preliminaries are out of the way: I've got a story, an outline, thumbnails on one art book and an empty art book next to it, a laptop with Internet, art books, art materials, a soda, and a donut. Now: starting the first page!

12:00 NOON START PAGE ONE: Riffing on the two page spread near the end of the previous book, without being too obvious about it if you read it straight through.

12:05PM: Panel borders penciled.
12:15PM: Panel borders inked. Need to improve this process.
12:26PM: Sketching done.
12:46PM: Panel 1 done. Too slow.
1:06PM: Panels 3-4 done. Getting sloppy, messed up space for dialogue. Whiteout marker broken, decide to come back later and fix. (I never did).
1:22PM: Panel 5 done.
1:24PM: Finish ~2 minute break
Total time for Page One: 1 hour, 24 minutes. Way too slow. Need to be around 45 minutes.

Now I know I'm going to be drawing people I've drawn less often, like Norylan below (note: this is a colored sketch from my notebook, NOT from any 24 Hour Comic Day :-). So it's time to break out the laptop.

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So the laptop setup WAS important after all!

1:24PM START PAGE TWO: The first new page, first appearance of Norylan. I use the laptop to find a "Mug Shots" directory I did for the Serendipity Facebook page, and put up faces of all the characters. My target for this page is 2:15PM.
1:30PM: Finish pencil panel lines.
1:35PM: Finish inked panel lines.
1:49PM: Rough pencils.
2:04PM: Panel 1.
2:17PM: Panel 2.
2:29PM: Panel 3.
2:34PM: ~5 minute break.
Total Time for Page Two: 1 hour, 10 minutes. Still need to streamline. Starting to get worried, even though I know I have two dual page spreads in my layout.

2:34PM START PAGE THREE: Focusing on how to do this easier. Not sure how, but work at it. Target: 3:15pm.
2:38PM: Inked panel borders.
3:00PM: Finish panel 1, after some researching centaur shapes and Norylan poses.
3:15PM: Finish 15 minute interview by reporter for a blog.
3:27PM: Finish page.
Total Time for Page Three: 1 hour, 3 minutes. Things are improving, with the caveat that this is the point I start counting the breaks at the start of the page rather than at the end (because if you get done just before the end and then take a break, who cares?)

3:28PM START PAGE FOUR: Really focusing on how to speed up. Ambition not helping so much.
3:30PM: Finish 2 minute bathroom break.
3:33PM: Finish pencil panel borders. Really wishing I'd made an 8x12 template.
3:38PM: Finish inked panel borders.
3:51PM: Done with Panel 1.
3:55PM: Done with Panel 2. HOW? How did it get done so fast?
4:13PM: Done with Panel 3. WHY? Why did it take so long?
4:25PM: Finished Panel 4.
Total Time for Page Four: 57 minutes. Starting to improve. We might finish if we power through it.

4:25PM START PAGE FIVE: Switched to inside the ship. Maybe this will speed things up. And add context.
4:28PM: Finish ~3 minute break.
4:40PM: Finished ink boxes.
4:48PM: Finished setting up Excel spreadsheet to track progress and see how fast I need to go to finish. I used it up to about the second dual page spread.
5:26PM: Finished page.
Total Time for Page Five: One hour, 1 minute. Argh. Back to slowness. But people seem to like this page.  

The following graph shows my progress over the day - spoilers, but you should already know I finished.

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The graph is after the fact; I just used it at the time to figure out that I needed to be doing a page in 54 minutes or less. Back to it!

5:26PM: START PAGES SIX AND SEVEN: A dual page spread at last! Target: 6:15PM.
5:45PM: Finish break.
5:50PM: Finish sketch and borders.
6:26PM: Finish page.
Total Time for Pages Six and Seven: 1 hour. Still slow, but I've made up time by the dual page spread.

6:26PM: START PAGE EIGHT: Back to a page, aware I need to pick up the pace. Can I simplify? Target: 7:15PM.
6:36PM: 10 minute break concludes.
6:46PM: Panels done, plus talking.
7:04PM: Panel 1 done.
7:22PM: Panel 6 done. By a happy coincidence, I had three small horses in my box of art props, in positions ranging from standing to trot to gallop, perfect for panels 5-7.
7:26PM: Panel 7 done.
Total Time for Page Eight: 1 hour. Still not speedy. Argh.   

7:26PM: START PAGE NINE: Nuts, poses with people looking up. Argh! Target: 8:15PM.
8:20PM: Done, with a 5 minute break in there.
Total Time for Page Nine: 54 minutes. Still not speedy. Argh. But it's a notch faster than my 56 minute desired time (time has ballooned a bit since I had been falling behind).

Somewhere around this point I really started to flag, to really feel despair and to decide I didn't want to do this, but I pulled out a Panera bread cinnamon roll I'd purchased for just such an occasion and was soon re-energized!

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Beans and vinegar, sugar high, go!

8:20PM: START PAGE TEN: A complicated pose, but only two panels, easy, right? Target: 9:05PM.
9:05PM: Finish Panel 1. During this, I had to pose several models on top of each other, hold the models at different angles, tweak the stuff ... oh dear.  
9:30PM: Finish Panel 2. Argh! But people seem to really love this shot.
Total Time for Page Ten: 1 hour, 10 minutes. But it's a great page.

9:30PM: START PAGE ELEVEN: An even more complex pose: two characters holding another on a gurney looking down from the top of the ship. Argh! Target: 10:15
9:38PM: Finish break.
9:46PM: Finish panels. Where's that 8x12 template again?
10:20PM: Finish page.
Total Time for Page Eleven: 50 minutes. Getting better.

10:20PM: START PAGE TWELVE: Things going better; I'm on page twelve, I should be on page twelve by my Excel spreadsheet. I decide to skim backgrounds and use silhouettes here to simplify.
10:30PM: Finish ~10min break.
10:51PM: Finish Panel 1. Silhouette of Norylan looks great. Made a slight gaffe overblacking an area, but you can't tell in the finished product.
11:05PM: Finish Panel 2. The blaster design is what I can draw. I'd have done this with 3 panels if I could have.
11:15PM: Finish Panel 3. Norylan!
Total Time for Page Twelve: 55 minutes. Right on time, according to Excel.

11:15PM: START PAGE THIRTEEN: A single page spread, on purpose.
11:54PM: Finish Panel 1. Suprisingly hard to get the design of INDEPENDENCE right, but in the end, the ship looks great and is a great backdrop for the action.
Total time for Page Twelve: 39 minutes. Woo hoo! Getting ahead.

11:54PM: START PAGE FOURTEEN: Even simplified, this will be a bear. 7 panels, one a crowd scene.
12:09AM: Finish ~15 minute break. Isn't it weird that AM and PM designators switch an hour before the clocks roll back from 12 to 1? I guess the easier way to think about it is that since the clock loops around, 12 on the clock really is a funny way of saying 0 (12 mod 12 = 0 :-).
12:15AM: Finish panel boxes.
12:29AM: Finish the surprisingly complex Panel 1 - four characters in a complex pose.
12:32AM: Finish Panel 2.
12:40AM: Finish Panels 3 and 4.
12:59AM: Finish Panel 5 - a night crowd scene around a fire. AAAAA!
1:10AM: Finish Panel 6. Tianyu came out very well as a shadow in the dark.
1:16AM: Finish Panel 7. Ah, done with blacks for now. Next few pages, I cheat.
Total Time for Page Fourteen: One hour, 26 minutes. Argh. Back to the grind.  

It's around this time, not sure when precisely, that I had the second incidence of questioning my sanity.

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I'd already had dinner from a nearby cafe, and a donut didn't help, so it wasn't food shortage. My memories are a bit jumbled, but I recall taking a brief nap, about 10 minutes, but panels danced before my eyes and I realized my resistance was that I didn't have a good plan for the next few pages. I scanned the panels in my mind, decided, and got up and went back to work.

1:16AM: START PAGE FIFTEEN: Simplify. Eliminate blacks; pretend the campfire illuminates like day.
1:33AM: Finish ~17 minute break. Needed that.
1:37AM: Finish inking panel borders.
1:40AM: Finish panel 1. Not even sure I penciled this one.
1:50AM: Finish panels 2-3. Almost no penciling again: close characters in foreground.
2:12AM: Finish panel 3. Complex characters in interesting pose, more work.
Total Time for Page Fifteen: 56 minutes. Not bad, counting the break.

2:12AM: START PAGE SIXTEEN: A complex pose atop panel 1: a centaur falling on a person. Argh! I put a horse model atop a superhero model and used that. Sadly, you can sort of tell as the person's pose is too stiff.
2:58AM: Finish Panel 3.
Total Time for Page Sixteen: 46 minutes. Not bad. Getting bolder with the no pencils when I can get away with it.

2:58AM: START PAGE SEVENTEEN: I like this page. Romance, kung fu, and death threats!
3:12AM: Finish ~14 minute break.
3:59AM: Finish Panel 3.
Total Time for Page Seventeen: 1 hour, 1 minute. Slower, but complex.

Again, somewhere around here, it isn't clear, I wanted to just give up - for the third time.

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This time, it wasn't a sugar low, or a panel problem, or any of those other things. Despite the picture (actually taken earlier in the day; I was too busy to take pictures at this point) I wasn't that tired. I just wanted to quit. I realized there was no external thing I could do to help me. I had to just power through it, just reach in and find the place that said ... continue.

3:59AM: START PAGE EIGHTEEN: Simplify, just keep it going. Took a short break.
4:36AM: Finish Panel 4.
Total Time for Page Eighteen: 37 minutes. How? Amazing.

4:36AM: START PAGE NINETEEN: Simplify, but this is more complex. Avoid pencils?
4:48AM: Break for 12 minutes.
4:55AM: Finish panel borders.
5:02AM: Finish sketch of Panel 1.
5:09AM: Finish Panel 1.
5:36AM: Finish Panel 4.
Total Time for Page Nineteen: 1 hour. Slower, but we're getting close to the end.

5:36AM: START PAGES TWENTY AND TWENTY ONE: A dual page spread, woo woo!
5:37AM: Finish 3 minute break.
6:20AM: Mostly finished.
6:22AM: Finish Panel 1.
Total Time for Pages Twenty and Twenty One: 46 minutes. Not bad for a two page spread!  

Now I am officially way ahead. The dual page spread, finished early, has put me 1 whole page ahead of schedule.


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This picture, again taken earlier, represents my now renewed burst of enthusiasm - shoot, still 3 more pages.

6:22AM: START PAGE TWENTY TWO: When I "should" be at page 20. Woot! Goal: 7:10am. This page could be complex, but I'm going to simplify it. Most complex thing: two characters riding a centaur.
7:01AM: Finish Panel 4.
Total Time for Page Twenty-Two: 38 minutes. Woot! Go no pencils, except where hard.

7:01AM: START PAGE TWENTY THREE: When I "should" be at page 21. Woo woo! Simplify even more; drawing a giant door. Yes, I'm ahead, I could get complex, but *F* that at this stage, it's better to be DONE! Hardest part: showing a character falling backwards into water.
7:05AM: Finish inking panel borders.
7:35AM: Finish Panel 3.
Total Time for Page Twenty-Three: 34 minutes. Almost there ... stay on target ...

7:35AM: START PAGE TWENTY FOUR: When I "should" be at page 22. Almost there! One single panel spread!
8:20AM: Finish Panel 1.
Total Time for Page Twenty-Four: 45 minutes? Axually, I don't know. I strongly suspect the 8:20 figure is my "target time" and that I finished slightly early. Still ... it's better to be DONE!

Hey, wait a second ... I FINISHED! Go Team Centaur! Go Blitz Comics! Go Mission Comics! Go 24 Hour Comics Day!

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So ... now what? Well, after chilling out a bit, stretching, I hung out with people at the event. People began to finish up around me; a few people had beat me, some by a little, some by a lot - two people finished way early and went back and watercolored all their pages. While I didn't track times, this is how the rest of the day went, more or less:

8:20AM: START CHILLDOWN. O.M.G. I'm done. Don't panic. Don't gloat. Chill out, stretch your wrists, take a walk.
Mostly, I just walked around, talked to people, started cleaning up. Sooner or later, people started cleaning up.

9:00AM: SHOW ME YOURS, I'LL SHOW YOU MINE: People start noticing that others have finished, or people begin announcing it. Some people pass around their comics. At least three of them were watercolored. All were interesting, all were different, and a few had really genuine scares and laughs.

10:00AM: INTERVIEW: The reporter returns and begins interviewing everyone. Each one takes about 10 minutes. It's fun and great to unpack your thoughts.

10:30AM: TEARDOWN: I and Nathan begin packing up. I vow not to take so much next time; I have a good grip on how much I can use in one trip now. Basically, if it doesn't fit in one bag that you can sit next to the desk while you work, you are not going to pull it out.

11:00AM: FAREWELLS: Nathan and I are invited to have breakfast with Doc and Leef, but Nathan's too worn out for this and needs to crash. We decide to bail, say our farewells, and leave Mission Comics to wind our way back the street of trees and dreams.

T-plus 1 hour: THE VOYAGE HOME. Nathan and I are surprisingly alert enough to start a postmortem. We come up with a list of ideas about 24 Hour Comics Day which we're going to turn into a series of blogposts. I'm fading fast, and feel microbursts of sleep as I drive. Not safe. Drop Nathan off, then get breakfast.

T-plus 2 hours: BREAKFAST AND POSTMORTEM. I go to my favorite restaurant, Aqui's in Blossom Valley, and get a spectacular French toast breakfast while I unpack my ideas. I email them to Nathan, capturing our conversation on the drive, then hastily bang together a trip report. A friend is having a baby shower, but I'm simply too exhausted and go home to sleep.

Yes, French toast. That is my reward for a hard day's work. That, and blissful unconsciousness.

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But that's not the end of 24 Hour Comics Day, oh no. We need ... the POSTMORTEM! This postmortem, axually.

T-plus 3 hours: NAP Yes, sleep. But not much. I'm too wound up, and wake up.

T-plus 5 hours: UNWIND. I unpack the car, kick around the house, chat with Sandi, and unwind.

T-plus 11 hours: CRASH: After doing as much damage as I can, I crash, hard.

T-plus 23 hours: AWAKEN: Yes, I do indeed wake up at almost 10 the next day. What can I say, I love my job, which cares more about how much work you do than when you get there. I got in to work around 11am, 24 hours after 24 Hour Comic Day ended.

T-plus 2 days: BACK TO SPEED: The first day was rough, but by Tuesday I was back at it and had started writing this postmortem. It took me two whole days.

T-plus 3 days: POSTMORTEM COMPLETE. Complete as of me writing this paragraph. I've got back to speed with my other writing projects (DOORWAYS TO EXTRA TIME and SPECTRAL IRON, *ahem*), scheduled a meeting with Nathan for next Wednesday to plan out the next year of Blitz Comics ... and finished this postmortem.

And that, my friends, is a 24 Hour Comics Day.

-the Centaur

DOORWAYS TO EXTRA TIME closes … for now

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The submission period for my anthology DOORWAYS TO EXTRA TIME ends tonight, Monday, October 15th. I turned in my story, "The Doorway to Extra Time" (see what I did there) to my co-editor Trisha Wooldridge a few hours ago; our invited contributor Jody Lynn Nye turned hers in earlier today. The theme of the anthology:

In our busy world of meetings and microwaves, car radios and cellphones, people always wish they could get an extra hour in the day. But what if they could? Doorways to Extra Time is an anthology that explores ways to get extra time (be it an hour, a day, or a decade) and the impact it would have (whether upon a single life, a family or an entire world). We’re looking for stories with a touch of the fantastic--whether mystical, magical, mechanical, or just plain mysterious--but they can be set in any time or any genre: contemporary or historical, science fiction or fantasy, horror or magic realism. We could even find a place for a nonfiction essay if it was truly exceptional. In short, show us something showstopping, and we’ll make time for you.

Well, the time to make time has just about passed. You've got roughly an hour left, Pacific time, to turn in your stories to Spencer Hill Press. (Eastern, you're already out of luck). We've gotten roughly 100 submissions (so far) of which I've seen about 50. I've been excited, though my first time dealing with a "slush pile" has led me to wish for one of the signature doorways of the title.

Now ... on to reading the NEXT 50 stories in the list!

-the Centaur

Pictured: our outdoor cat Loki, about to get the shock of his life as my wife Sandi's TARDIS leaves on its first test flight.

“The Doorway to Extra Time” in Beta Draft

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I've just finished the beta draft of "The Doorway to Extra Time," my own contribution to my own anthology DOORWAYS TO EXTRA TIME (see what I did there?) forthcoming from Spencer Hill Press. It ran a bit long, but that's why I have a co-editor. (Or maybe I should stick to my plan of letting the stories in the anthology be the length they should be). Regardless, here's an excerpt:

“I know what you’re going to do,” the old woman said, “because I’ve done it.”

Jackson flinched from the sparkling deranger that threatened her. It was as yellowed with time as the crone who held it: twin chambers of glass cracked like the woman’s bared teeth, gas capsule as battered as her top hat, glass sights as dented as her spectracles.

“I—I have no idea what you mean,” Jackson said, voice quavering less from fear the gun would addle her tubes than from the fact her statement was ridiculous: the old woman had barred Jackson’s path just as she was about to step one hour into the past through the Riemann Gate.

The Gate was a thing of beauty, a four meter brass ring as fresh as the century, its Art Nouveau outer hull intricately filligreed, its elaborate Tiffany-style service windows hinting at the movement of the original escapement, eternally spinning within a ring of Tesla magnets.

The shimmering plane of its opening swam with possibilities, tiny fluctuations in the shape of space itself. When it was dark, the doorway sparkled like a sky of twinkling stars—but even though it was night, the view through the Riemann Gate was not dark.

Fading sunlight flickered through the Gate, filtering down through the glass roof of the Curie Center’s containment dome from the surface of Fresh Lake above—because, on the other side of the Gate, almost a full hour in the past, the sun had not yet set.

"The Doorway to Extra Time" is set in the universe of THE CLOCKWORK TIME MACHINE, forthcoming from Bell Bridge Books, and while The Machine doesn't make an appearance, it does star Doctor Jackson Truthsayer, one of the characters of the related short story "Steampunk Fairy Chick" published earlier in the year in the UNCONVENTIONAL anthology also by Spencer Hill Press.

This was a fun story, though the stack of books you see in the picture is only the thinnest slice of the immense number of time travel, gravitation and wormhole books I read while doing it. Most of that reading ended up on the cutting room floor, or, sometimes, an immense amount of reading changed only one word of my writing. But it's as accurate as I could make it.

Perhaps I'll do The Science of the Doorway to Extra Time someday...

Anyway, it's off to my loyal betas now ... may they be insightful!

-the Centaur

First Steps Through The Doorway to Extra Time

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We now have 3 entries to the DOORWAYS TO EXTRA TIME anthology! The due date is still October 15th, so there's plenty of time to get in your entries ... of course, if you already have a doorway to extra time, you might not need so much time to get your entry in! For those who need a reminder ...

In our busy world of meetings and microwaves, car radios and cellphones, people always wish they could get an extra hour in the day. But what if they could?

Doorways to Extra Time is an anthology that explores ways to get extra time (be it an hour, a day, or a decade) and the impact it would have (whether upon a single life, a family or an entire world). We’re looking for stories with a touch of the fantastic--whether mystical, magical, mechanical, or just plain mysterious--but they can be set in any time or any genre: contemporary or historical, science fiction or fantasy, horror or magic realism. We could even find a place for a nonfiction essay if it was truly exceptional. In short, show us something showstopping, and we’ll make time for you.

Suggested Length: full stories (from 3,000 to 7,000 words) and flash fiction (preferred under 1,000 words). We will accept good stories up to 10,000 words but longer lengths are a harder sell.

Due Date: October 15th, 2012

Editors: Anthony Francis and Trisha J. Wooldridge

Submission Guidelines: Please email your submissions to anthology@spencerhillpress.com. Put your story in the BODY of the email (no attachments) and put “DOORWAYS TO EXTRA TIME” in the subject line along with the title.

Looking forward to reading your entries ... because I sure could use a doorway to extra time myself.

-the Centaur

DOORWAYS TO EXTRA TIME

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Don't you wish you could get an extra hour in the day? Well, what if you could?

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With Trisha Wooldridge, I'm co-editing a new short story anthology titled DOORWAYS TO EXTRA TIME forthcoming from Spencer Hill Press. From the call for submissions:

http://www.site.spencerhillpress.com/Doorways_to_Extra_Time.html

In our busy world of meetings and microwaves, car radios and cellphones, people always wish they could get an extra hour in the day. But what if they could? Doorways to Extra Time is an anthology that explores ways to get extra time (be it an hour, a day, or a decade) and the impact it would have (whether upon a single life, a family or an entire world). We’re looking for stories with a touch of the fantastic--whether mystical, magical, mechanical, or just plain mysterious--but they can be set in any time or any genre: contemporary or historical, science fiction or fantasy, horror or magic realism. We could even find a place for a nonfiction essay if it was truly exceptional. In short, show us something showstopping, and we’ll make time for you.

Suggested Length: full stories (from 3,000 to 7,000 words) and flash fiction (preferred under 1,000 words). We will accept good stories up to 10,000 words but longer lengths are a harder sell.

Due Date: October 15th, 2012  

Be sure to click through to the Spencer Hill site for the details on how to submit, and for all the legal boring bits. (And as a side note, this isn't likely to be the cover; this is just a cover I whipped up for this blog post).

The anthology came out of an offhand conversation at the Write to the End writing group about how the way to get more time is to make time - a tweak of a line from the Merovingian in the Matrix Reloaded, but something I find to be very true. But my thoughts in fiction always turn to the fantastic and the supernatural, so I asked ... what if you really could make time?

And it really does seem to be true. Already this idea has sparked two or three short stories among my very busy collaborators, even before the call to submissions was fully complete. Now that Spencer Hill has put it on its schedule, it's time for all the rest of you to get cracking on your own stories about finding extra time ... by October 15th.

On my end ... wow. October 15th. It seems so close. Fortunately ... I have THE DOORWAY...

-the Centaur


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