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Posts tagged as “Dragon Writers”

Nanowrimo 2011 Begins

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So it's another year, another National Novel Writing Month. This year, what was supposed to be my first YA (young adult) novel, HEX CODE. Actually, I've already started one called STRANDED, which makes me feel even better about tacking this new genre. A sneak preview of the first young adult novel featuring the mathemagical weretiger Cinnamon Frost, adopted daughter of the magical tattoo artist Dakota Frost:
It sucks trying to do your homework when you’ve turned into a tiger. It’s not that your body turns two sizes too big for your chair, that your balance goes so you can’t stand, or even that your claws are so sharp that you could punch straight through a keyboard. It’s the little things. Big cats are nearsighted, so you need big old dorky “tiger” glasses you can barely get on once your hands have gone to claws. And we’re predators, reflexes tied to movement, so I has to fight smashing the screen every time my mouse pointer moves. And turning into a tiger hurts like getting pummeled with a thousand bars of soap in socks, so the only thing I really want to do after the Change is gnaw on someone, regardless of whether I have three papers all due tomorrow morning.
The material above is actually from the 1500 words of "seed" material I started prior to National Novel Writing Month. I always start with a seed, be it 500 words or 10,000, but commit to fulfilling the Nano challenge by doing 50,000 additional words. This year my final target, counting the seed, is 51544 words. Time to climb that mountain! Already 1129 words into the challenge (not counting the seed). Go Team Centaur! -the Centaur

Rebel Magicians of the Urban Jungle

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I've a guest post up at Reader's Entertainment News blog: Rebel Magicians of the Urban Jungle.
When I wrote FROST MOON, I had fun exploring all the different kinds of tattoo magic … but already, I had started to wonder: what other kinds of magic live in this alternate Atlanta where werewolves run in the night and vampires rule like gangsters? In the sequel, BLOOD ROCK, I explored one new magical practice: magic graffiti. The basic premise of the Dakota Frost universe is that if magic is real, then magic is real ...
To read more, click through the link. Y'all come back alive, hear? -the Centaur Crossposted at the Dakota Frost blog.

Who Am I?

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me in front of the bell bridge books promotional material for BLOOD ROCK Who are you? Good question. I'm Anthony Francis, and I write stuff and make computers jump through hoops for a living. What have you done? I'm most notable for the EPIC award winning urban fantasy novel FROST MOON and its sequel, BLOOD ROCK, which are about magical tattoo artist Dakota Frost and are therefore hopefully both more interesting than my ~700 page PhD thesis on context-sensitive computer memory. Also on the computer side, I've done some exploration of robot emotions. What are you doing next? Forthcoming in the Dakota Frost series is the third book, LIQUID FIRE, and this November for National Novel Writing Month I plan to work on HEX CODE, the first in a spin-off series featuring Dakota's adopted daughter Cinnamon Frost. Are you working on anything other than Dakota Frost? I've also recently completed a rough draft of the first book in a new series, JEREMIAH WILLSTONE AND THE CLOCKWORK TIME MACHINE. A short story set in this universe, "Steampunk Fairy Chick", will be included in the forthcoming anthology UnCONventional. What are you working on currently? I'm also currently working on a fourth new series with the working title STRANDED, a young adult science fiction novel set a thousand years in the future, featuring a spoiled young centauress who must rescue a shipload of children who have crashlanded upon a world she wanted to claim as her own. This story's set in the "Library of Dresan" universe from which this blog takes its name and which was setting of my very first unpublished novel "homo centauris", which I am now happily milking for its 57 billion year backstory. Anything else? I have a flash fiction story called "The Secret of the T-Rex's Arms" to appear on the Smashed Cat Magazine. I've also published one short story, "Sibling Rivalry" in the Leading Edge Magazine. I have a webcomic, f@nu fiku, on hiatus. And I'm actively involved with helping people succeed at 24 Hour Comics through tutorials that I and my friend Nathan Vargas have put together at Blitz Comics. Is that enough questions for now? Yes, it is. Please enjoy. -the Centaur

Back home again…

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Blogging from the convention floor at Dragon*Con right now ... 11:45pm, it's hopping, and it hasn't officially started yet! No pictures right now because of equipment failures, but since I've arrived I've hit registration, had a great dinner at Sear, hit the guest con suite and picked the brain of a ninja, hit a drum circle and speculated on anorexia, wandered through a concert room between bands tearing down and setting up, helped a Minecraft cube through a pair of double doors and crossing the street, and seen Mister T twice. I've seen about five TARDIS dresses, half a dozen half naked people, dozens of anime characters, an absolutely spectacular furry just walked by, seen several great Doctors including a superb 10th and a passable 8th, and run into several con friends. I've taken pictures in places I take them every year and taken pictures of things I've never seen before. Every year is slightly different, slightly better, as the facilities of the hotels (now five!) get better, skybridges are added, and people routing policies are improved. We'll see how all that holds out when the zoo starts tomorrow. First panel on my list is 10am, so I'd better crash soon if I want breakfast. Or, hey, I could stay up all night writing. The night is young, and you're always as young as you feel. -the Centaur UPDATE: You may not feel so young the night after you flew in on a redeye. :-)

Taking Criticism

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At Comic-Con I catch up with a lot of old buddies, particularly one of the Edge who's solidered through many drafts of my early stories. He's got a script he's working on, and is making a lot of progress. In contrast we know a friend who's written a dozen scripts and is making no progress at all. Why? One of the conclusions we came to is that it's important to accept criticism of your work. Timely feedback is critical to improved performance - but you must respond to it. I think writers should put down all their dumb ideas and then convince everyone that they're brilliant. Your quirky ideas are your contribution - I mean, who'd think a story about a naked blue guy and a homeless vigilante investigating a murder would make one of the greatest comics of all time, but hey, that's Watchmen. But you've got to sell those ideas. "Ideas are a dime a dozen, but a great implementation is priceless." So if you show someone your story with a naked blue superhero and they don't buy it - you have to fix your story. That doesn't mean you take out the naked blue guy, even if your critics want you to. It's your story, and just because it doesn't work for someone they may not know the right way to fix it. It's up to you, the author, to figure out how to solve the problem. Readers give bad advice about how to fix stories because people are notoriously bad at introspection. If someone gets a funny bad feeling about the manuscript, they may latch on to the most salient unusual feature - not realizing it's the bad dialogue or structure which gives them indigestion. But authors are also notoriously bad at accepting criticism because they take the criticism as a personal attack. But if you get criticism on your story, you've done a great thing: you've produced a story that can be evaluated. Authors are also bad at accepting criticism because they have fragile little egos. But you can't afford to explain everything away. If people are complaining about your story, they did so for a reason. You need to figure out what that is - and it's your problem, not theirs. So, if you get criticism on your story you don't think is fair, you get one --- ONE --- chance to explain yourself. If your critic doesn't immediately get it, then --- even if you don't agree --- say, "Yes, thank you, I'll take it under advisement." Then put it in your trip computer and remember it for later. If others see the same thing, you have a problem. If you personally start to feel even slightly the same way, you have a BIG problem. But your biggest problem is not taking criticism at all. Me and my friend have encountered a fair number of leaders whose egos are so fragile they've insulated themselves from all criticism. You can still achieve some degree of success in an echo chamber if you're willing to critique yourself and you have high artistic standars. But usually it just makes for unnecessarily flawed stories, movies and products - and an unnecessary slide towards the dustbin when your ideas stop working. So if you're lucky enough to have someone who reads your pre-baked work and gives you feedback, listen carefully, explain at most once, and take the criticism gracefully. Your art will be the better for it in the long run. taking criticism graciously -the Centaur

Future Books

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piles of notes between caffeine fuel and computational engine An exchange from Facebook:
Anthony: Just finished a rough draft of JEREMIAH WILLSTONE AND THE CLOCKWORK TIME MACHINE ... my fourth completed novel! Wallace: Anthony it is great that you have 4 what are they? We know Frost Moon, blood Rock, what was the 3rd? Barbara enjoyed putting them on audio. Anthony ‎#1 is one you haven't heard of ... HOMO CENTAURIS is my first completed novel written in the early 90's. The next two were FROST MOON and BLOOD ROCK ... the third one in that series, LIQUID FIRE, is about 75% done. THE CLOCKWORK TIME MACHINE is the first in a new series. P.S. The working titles of the next three Dakota Frosts (4,5,and 6) are SPECTRAL IRON, PHANTOM SILVER and SPIRITUAL GOLD. The working titles of the next next three (7,8, and 9) are something like SPIRAL NEEDLE, HELICAL LANCE, and CIRCULAR KNIFE. And the working titles of ... I'll stop there. I can keep going, but I won't ... don't want to spoil the surprise. I've already mentioned some of the later ones online. :-)
Assuming I get that far ... no, I'm planning to get that far, and farther, God willing. -the Centaur Pictured: piles of notes between caffeine fuel and my computational engine.

Rough Draft of The Clockwork Time Machine

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jeremiah willstone, complete I just completed a rough draft of my fourth novel! My first steampunk work, JEREMIAH WILLSTONE AND THE CLOCKWORK TIME MACHINE, clocks in at 90,000 words of completed story! [caption id="attachment_1128" align="alignnone" width="580" caption="The Title Page and Draft History of THE CLOCKWORK TIME MACHINE"]done with the rough draft[/caption] Here's another excerpt for those who like a tease ...
With Patrick’s blunderblast slung over her shoulder, Jeremiah whizzed through the streets on her autocycle, discharging its cylinder flat out, its teakettle scream and clanking frame adding another layer of mist and noise to the steam and bustle of Boston. Her legs were tensed, her knees bent against the pedals, half to jump the cycle over curbs, and half to keep the juddering vibration from the cobblestones of Beacon Hill from rattling her tailbone clean off. She squealed to a stop before the Moffat’s, pulled the cylinder and tossed it to a street urchin. “Top me off?” she asked, hopping off onto the sidewalk with a whirl and pulling her bag out of its basket in one smooth motion. “Yes, ma’am,” the boy said, taking the cycle. His eyes lighted on her vest, her denims—and on the big brass buttons on her lapels, a steering wheel, sword and airsail overlaid with a stylized V. “Are you an Expeditionary?” Jeremiah smiled. “Yes,” she said, ruffing his cap so that tufts of blond hair showed. “Maybe one day you’ll become one too. Polish the brasslite a bit and there’s a second shilling in it for you. Quick now; I won’t be long.”
I've got some cleaning to do and a whole 'nother draft before the beta readers can see it, but still ... on to LIQUID FIRE! -the Centaur

BLOOD ROCK Radio: Preparing the Reading

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blood rock radio script, updated I thought it might be useful to see the script a bit closer to completion. The script-style "SPEAKER: Dialogue goes here" style is my idea, and the color coding is an idea suggested by my wife (I'd been thinking of it but it was her suggestion that prompted me to actually do it). I also time it, and put time notes in the script when producing the sound bed - the list of music tracks that goes with the dialogue. Previously the time notes were scribbled notes on a printout, but I've got a little more time now so I'm doing it right. Oh, and I've eliminated the Seven Dirty Words - trickier than it sounds as you can't easily do a search and replace. I prefer to practice at least three times - once to get timing, once with the soundbed, and once for polish. If time permits, I do these on the three evenings prior to appearing on Ann Arbor's show just before going to bed, as there's some evidence that sleep improves memory consolidation (e.g., here, here and here). But having a nice relaxed holiday afternoon to practice counts too. See you all tomorrow at 7:20AM on Ann Arbor's Unbedtime Stories. -the Centaur Pictured: a screenshot of the reading script. Crossposted from the Dakota Frost blog.

Closing in on a first draft …

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Some strange device I saw at the Maker Faire I'm getting close to a first draft of THE CLOCKWORK TIME MACHINE. First book in a new series, and I'm having a blast writing steampunk. I've also written a story with the same characters, "Steampunk Fairy Chick", that I've submitted to an upcoming anthology. Very exciting! -the Centaur Pictured: a strange machine I saw at the Bay Area Maker Faire that looks vaguely steampunky, vaguely time-machiney.

Plotting from the bottom up

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piles of books in my library Recently I was asked about how I plot books:
I was wondering if you could help me out a bit. I've always wanted to create my own comicbook from my own design and mind but I always, I mean ALWAYS have problems coming up with and sticking with a good plot. I can make the basis of the story, the characters, the world and different terms and creatures but I can never stick with a plot or make a good one that I know will drive the story. Could you give me any advice on these things or some pointers on how to make a really great story I could draw out? I'm so close to it blossoming I can taste it!
Great question! I'm not sure I'm the best person in the world to answer it - my first pointer to anyone on plot would be Ayn Rand's The Art of Fiction - yes, I know, it's Ayn Rand, but if you're one of those idiots who can't see past your unjustified distaste for her political philosophy, well, then you deserve to miss out on her opinions in other areas which might prove of more value to you despite your disagreements - but I do think about plot quite a bit, so I'll give it a go. A lot of what I do is simply write cool scenes I enjoy ... and then think hard about who's the protagonist and what's their major conflict. Once you know, for example, the protagonist is a magic tattoo artist, that suggests she's going to be in conflict over some tattoo related thing - like someone skinning people who have tattoos. Once you know the conflict, then you can design the climax - well, your tattoo artist will eventually have to meet the evil skinning person, who will want to make her a victim. That basic strategy - write stuff that's fun, figure out who the protagonist really is, find what conflict they're embroiled in, design the final conflict, then work backwards from there - has worked very well for me. Why take this approach, rather than, say, starting with some theme and working back from there. Start with an abstract goal? Yuk! That might work for nonfiction but in fiction it's a recipe for heartless exercises in craft - and craft can't sell a story. The instant someone notices you're telling a story on skill alone, you're done. There are prominent authors I can't read anymore because I realized they had some point they were driving to and were using all of their craft to get me there ... even though there was no reason to go there in the first place. That might work in a movie with a lot of explosions, but it's not going to sustain a 300 page book. So. I need concrete events, realized situations with full-bodied characters where interesting things are happening. In short, I need to be entertained - in my writing most of all. That's why I start with "cool scenes" - I write to entertain myself first, so I have to write what I enjoy writing. But I want others to enjoy it too - someone once said the hallmark of a great writer is that they take what they find interesting and make it interesting to other people. To do that, to make my stories interesting to people not invested in my characters, I need to create a strong conflict that will engage. And to do so, I listen to the story. Whether the story features a tattoo artist accosted by a werewolf deep in the Lovecraftian underbelly of Atlanta - or that same tattoo artist and her adopted weretiger daughter out school shopping in the sun - those first key scenes of the story, those first inspirations, will tell you what belongs in the story. If the story begins with Dakota school shopping with Cinnamon, then some part of the story must hinge on Cinnamon and Dakota in a school - or that scene's got to go. If the story features a magic tattoo artist investigating magic graffiti, then some part of the story must hinge on our tattoo artist confronting the graffiti artist. And for the story to really be interesting, something important must be at stake - generally, life has to be on the line in the kind of melodramatic action adventures I write, but it can be more subtle if you're writing something more subtle. One famous way of looking at this idea is Chekov's Gun - "If in the first act you have hung a pistol on the wall, then in the following one it should be fired. Otherwise don't put it there." Ayn Rand's take on this is similar: you should decide on your theme (what your story is about), then your plot-theme (what type of events realize your theme), then your conflict (what is being fought over in the plot) then the plot itself (the actual sequence of events) which will then dictate the characters, scenes and settings in your story. I believe in the same causal structure, but prefer the opposite order. I let my subconscious play scenes out I find entertaining, and then let the characters and the situations tell me who they are, what conflicts they encounter, and what themes I should explore. You have to find your own way of doing things, of course; every writer is unique, and it's your unique story and vision that matter. Whatever you have to do - outline or no outline, start from the beginning or write backwards for the end - just do it. Just write, and eventually it will all sort itself out. -the Centaur

Jeremiah Willstone Is On The Air

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The Mic at KFJC Somehow, after only 4 hours of sleep (AGAIN after trying hard to crash early and failing to take care of myself) and heavy rains on the way to Foothills College, I managed to stumble in to Ann Arbor's studio at KFJC at seven after ten and still made my reading time ten minutes later. I come on the air at about 25 minutes in to the audio archive, reading from JEREMIAH WILLSTONE AND THE CLOCKWORK TIME MACHINE:
http://www.kfjc.org/broadcast_archives/archives/1103230653h_ann_arbor.mp3 Lightning gouged a chunk of the wainscoting an inch from Jeremiah Willstone’s head and she hurled herself back, bumping down the stairs on her tailcoat, firing both Kathodenstrahls again and again until the doorpanels were blasted into sparks and splinters. Her shoulders hit the landing hard enough to rattle her teeth, but Jeremiah didn’t lose her grip: she just kept both guns trained on the cracked door, watching foxfire shimmer off its hinges and knobs. The crackling green tracers crept around the frame, and with horror she realized the door was reinforced with iron bands. She’d intended to blast the thing apart and deny her enemy cover, but had just created more arrowholes for him-or-her to shoot from. As the foxfire dissipated, the crackling continued, and her eyes flicked aside to see sparks escaping the broken glass of her left Kathodenstrahl’s vacuum tubes. Its thermionics were shot, and she tossed it aside with a curse and checked the charge canister on her remaining gun. The little brass bead was hovering between three and four notches. Briefly she thought of swapping canisters, but a slight creak upstairs refocused her attention. No. You only need three shots. Keep them pinned, wait for reinforcements.
Get it now, before it disappears from the archive a couple of weeks from now. -the Centaur

Reading Jeremiah Willstone on Wednesday

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I am reading from JEREMIAH WILLSTONE AND THE CLOCKWORK TIME MACHINE at 7:20am Wednesday morning on Ann Arbor's radio program Unbedtime Stories. A teaser:
Lightning gouged a chunk of the wainscoting an inch from Jeremiah Willstone’s head and she hurled herself back, bumping down the stairs on her tailcoat, firing both Kathodenstrahls again and again until the doorpanels were blasted into sparks and splinters. Her shoulders hit the landing hard enough to rattle her teeth, but Jeremiah didn’t lose her grip: she just kept both guns trained on the cracked door, watching foxfire shimmer off its hinges and knobs. The crackling green tracers crept around the frame, and with horror she realized the door was reinforced with iron bands. She’d intended to blast the thing apart and deny her enemy cover, but had just created more arrowholes for him-or-her to shoot from. As the foxfire dissipated, the crackling continued, and her eyes flicked aside to see sparks escaping the broken glass of her left Kathodenstrahl’s vacuum tubes. Its thermionics were shot, and she tossed it aside with a curse and checked the charge canister on her remaining gun. The little brass bead was hovering between three and four notches. Briefly she thought of swapping canisters, but a slight creak upstairs refocused her attention. No. You only need three shots. Keep them pinned, wait for reinforcements.
-the Centaur

Taking a Sabbath from Microsoft Word

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The Notes on Blood Rock I'm not a very literal Christian, but I do believe that a lot of Christianity is good. But I don't think it's good because God says so - I think it's God said so because it's good for you. One example is the Sabbath. But what is a Sabbath? Going to church on Sunday, then sitting around reading psalms? No, a Sabbath is first and foremost a day of rest, and second a day of worship. And God doesn't ask us to observe it because he's needy for worship: he asks us to do it because we need time off. I'm not going to go into the Episcopal theology which suggests that Jesus doesn't care what day you take your Sabbath as long as you do take one - I'll let my fundamentalist and atheist friends thumbwrestle over that one. I'm just going to take it as a given that we need a day off. So ... what does the Sabbath have to do with Microsoft Word? In my personal life, I'm like a submarine: I disappear into whatever project I'm working on (see the bursty timing of my blogposts as evidence for this). And even though I usually have something on the order of four to six major projects going at once, I'm really only good at focusing on one of them at a time. My current project: revising my second novel BLOOD ROCK, which I've been doing since something like September, responding to hundreds of comments from my editor. I'm down to the wire now. The book is over 100 pages shorter and tighter after months of edits. I've gone from a HUGE list of TODO items that sprawled over two pages down to a short list of items I'd written on the back of a receipt. One of my last items is re-reviewing all the remaining Microsoft Word comments, which I've been doing over the last several days. But as I did so, I found that somehow I'd either lost my memory or Word had neglected to show a whole bunch of comments to me. Months ago, I went through the entire document in detail resolving differences and addressing comments before starting my big tightening edit, and yet there are real, material important comments I would remember if I'd seen them that only showed up in the last few days. Having observed Word's behavior looking for possible bugs, I'm guessing either it was collapsing comments when there were lots of edits on a page, or, more likely, this is a scrolling bug that caused some comments to appear "over the top of the page" and thus effectively become invisible. Another alternative is that it might have to do with the "ribbon" ... I recently switched from Word 2004 for Mac to Word 2011 and the interface for comments seems to have changed. A simple interface change; they happen. But that's not the point. My frustration is that even minor offhand comments from the editor can lead to big changes. If she asks me to delete something on page 204, I might just do it --- but if I don't agree, I generally think hard about whether I need it, whether it's important to me, and if so how to integrate it so deeply into the novel that it's inevitable --- ideally to the point where she'd tell me to put it back in if I took it out, though I don't know if I ever achieve that. :-) So now I have a whole load of comments that I'm essentially getting fresh. Worse, they're commenting on things in sections that I had previously reworked in response to the editor's written comments, sections where I didn't think there were major in-line comments. So I've spent a great deal of effort fixing things in response to the revision email, the suggested changes, and a long hallway conversation with the editor at Dragon*Con, but I'm now finding dozens of things, both little and great, that would have potentially changed what I would have done. So ... what does Microsoft Word have to do with the Sabbath? Well ... I am taking today off. :-) I have a great job at the Search Engine That Starts With a G, but it takes a lot of time - partly work, partly travel time, partly mental recuperation time. And I have a wife, and friends, and cats. By lugging my laptop to breakfast, lunch, dinner and coffee, I can eke out 3-4 hours a night 3-4 days a week, but that's not enough, and generally need to work on my writings on the weekends. This gets especially intense when editing, because I can't futz around doing research reading or shift gears to another story if I'm stumped; I've got to keep my brain focused on the EDITING process. But my frustration reached its limit last night. I blew my stack and fired off a few frustrated emails to the editor, and decided to take today off. To use the Sabbath that God gave us. I don't have a link to the great sermon that Father Ken of Saint Stephens in the Field gave on the topic, but I do have a link to my atheist friend Jim Davies, who takes Saturdays completely off so he is free the rest of the week to pursue the top priority items on his nobility list. The theology is different - but the idea is the same. The point? The moment I decided to take the day off, I felt completely liberated. I'm going to do something fun like ride a bike or design a robot brain - or maybe visit a bookstore for something other than their wifi or coffee. Before writing this blog post, I spent the previous hour implementing "Hello World" in every language installed on my new Macbook Air as part of a project to crack my programming knuckles again (and oddly, the hardest language was Awk, which I actually use so much at the command line it's like a reflex. Weird). I've been wanting to do this for weeks, but I've spent it revising. Now instead, I've had a little fun. My batteries are already recharged. Maybe you're one of those people who find it easy to take time off. Good for you. If you're not, especially if you live in the Bay Area ... take a break. Maybe not even take a break from work; take a break from whatever you won't let yourself take a break from.

BLOOD ROCK now under 500 pages…

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Me at work at the kitchen table Editing BLOOD ROCK in response to the notes from Bell Bridge Books is progressing. It's been quite the challenge, but I've preserved the bulk of the book and got it to under 500 pages. I'm going to try to get this editing pass (#2) done today, a third editing pass done next week, and send it to the editors the following week. -the Centaur UPDATE: BLOOD ROCK is now 488 pages (as my personal reading copies are formatted, which is probably about 400-450 pages of a normal novel), meaning I've successfully cut 100 pages from the novel. And, as I hoped, I JUST FINISHED THE SECOND REVISION. On to pass 3.

Criticism

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skepticat skepticals your integrity I had this thought after reading a long critical blogpost on a recent scifi novel: The longer, more detailed, and, especially, the more clever you make your negative criticism of something, the more I suspect that you're doing a hatchet job on a work that's actually good, but simply something you don't personally like ... and that you've lost the ability to tell the difference. -the Centaur

60,000 New Words

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Hit the 60,000 Word Mark!Victory! 72,037 words, 60,164 of them new. Boo-yah! I leave you with this:
“Fair enough,” Jeremiah said. “Alright. We know where we’re going, and how we’re handling this. And we all know who we’re facing: the Baron Abinger, who handed us all our hats on his last encounter. Be on your guard.” She looked up at Lord Birmingham. “Sir, I have said what I need to say,” Jeremiah said. “I now place myself in your hands. This ship, and this mission, are yours. At your discretion, Godspeed.” Lord Birmingham straightened. “Thank you, Commander,” he said. “All you need do is let Lady Georgiana and I guide you through the dark heart of Georgia, and then the rest of this mission is yours.” “Then take us away, sir.”
Now I go take nap now. -the Centaur

Cracked 70,000 Words

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58,000 Added Words Just reached 70,000 total words in THE CLOCKWORK TIME MACHINE ... 58,735 total added during this month, so it looks good to hit 60,000 words tomorrow. Woohoo! As usual, Nano's raw rough-drafty stuff, but here's where we are in the story (suitably snipped and edited not to give too much away):
The engines of the Machine spun up with a terrific rising whine and discharged all at once, lightning in a bottle, illuminating the entire diving bell interior with a crackling foxfire glow. Even the handcuff that pinned her left hand to a support arch shimmered as the transelectric field rippled through it, but as she was grounded to the same pole it left her with little more than a shudder. As the Clockwork Time Machine rattled and clacked, ticked and swayed through the tunnels of possibility, Jeremiah hunched in a little ball by the pillar in her bloodied shift, her left hand high over her head, twisting uselessly in the cuff as two footmen stood over her, watching, their six-strings at the ready. It made her feel small and helpless, even though they’d made the mistake of cuffing her bad hand; but she hadn’t the heart to do her usual scheming for escape. She had to see this through.
-the Centaur