Einstein on Strathmore 9x12. First roughed with a #2 pencil, again using the trick of rotating it 180 so that I could force myself to see and draw what was there, not a caricature of a face. This came out good enough that I half-erased it, finessed the lines, and half-erased again, tightening up, before inking with Sakura Pigma and Micron pens. As for whether the face looks like a face ...
... I do see things to fix, but I am not so unhappy with this one. I put special focus on the relative position, shape, and direction of the eyes, and cross-correlated with the mustache, hair and ears; a few more tweaks to the eyes, eyebrows and lip direction, plus the eye direction, really brought out the smile.
Drawing every day.
-the Centaur
Posts tagged as “Drawing Every Day”
As it says on the tin: trying to get to bed earlier and did a quick sketch. From the cover of a random comic "Gearhearts" in my inspiration pile. The sketch didn't turn out ... terrible ... in fact, the arms almost came out right, and it sort of looks like the cover. But as usual, doing one or two iterations of roughs would have helped the layout of the head and face. My eyes just seem to move around, man.
Drawing every day.
-the Centaur
Full drawing of Kurt Gödel from today's Lent entry. Like previous exercises, I traced my own roughs, using a variety of Micron pens. As for whether the face looks like a face ... ehh, mostly? Though I am still apparently inflating noses and cartoonishly exaggerating heads with respect to bodies, making Kurt here look like an extra from Men in Black (thinking of Tommy Lee Jone's comically oversized head).
Where I departed here was throwing out several intermediate roughs, as I did on Day 054. I started off with a normal 2B pencil sketch on Strathmore and quickly decided that it was going nowhere:
Rather than starting over on Strathmore, I switched to tracing paper and tried the following. In some ways I like this drawing more than some of the later sketches - it captures a bit of Gödel's distinctive face - but I rapidly realized I'd again got the macro-architecture of the sketch wrong, shoulders ending up in the wrong place and such. Also, though you can't tell from this crop, it was too small on the page.
So I started over, producing the following sketch. The face is a bit off here, too wide, looking something like a cross between Mr. Magoo and Joe Biden (if either wore glasses). But I could tell the overall layout was good this time - things were roughly in the right place, and could be corrected with some effort.
I traced the following directly over the previous sketch, correcting for the shape of the nose and face, but keeping the parts that seemed like they were a good fit. This sketch wasn't perfect either, but it was close enough for me to get started - I had blogposts to write! - and led to the drawing at the top of the page, which I traced over the below drawing, making a few more corrections and allowances for rendering.
The original? Below, from a Nature article (Credit: Alfred Eisenstaedt/ LIFE Picture Coll./Getty).
My drawing ... sorta looks like the guy? I still think I can do better, particularly in making faces longer and narrower (a problem I had with the Eleventh Doctor as well). But still ...
Drawing every day.
-the Centaur
Quick sketch of Jason Momoa, the reference for my Jesus sketch earlier. That sketch I started from scratch and only loosely used Momoa's mug to touch up some details; it still didn't come out great. Also, I sketched it on the Cintiq in Photoshop. This is also a quick sketch, but on Strathmore 9x12 with a Faber- Castell "B" Pitt Artist Pen Brush - and just that. Given that it was pushing 4am, I wanted to try using a simpler technique, to see how much I could extract out of just one pen (well, brush) for the render. As for how much the face looks like a face ...
Not ... terrible, but the proportions are still off, and my sketch gave him way too big a schnoz. Jason Momoa is a good looking guy, and unfortunately my sketch makes him look more like a rejected villain from the Princess Bride. Ah well. Perhaps I'll eventually be able to sketch good looking superheroes ...
... if I keep drawing every day.
-the Centaur
What, did you think I was not going to do Drawing Every Day just because I did a Photoshop graphic for the Lent entry?
So, today's exercise was something very difficult for me: abandoning a failed rough and starting over.
You see, many artists that I know will get sucked into perfecting a drawing that has some core flaw in its bones - this is something I ran into with my Batman cover page. I know one artist who has worked over a handful of difficult paintings for literally 2-3 years ... but who can produce dozens of new paintings for a show on the drop of a hat. But it's hard emotionally to let go the investment in a partially finished piece.
This is tied up with the Sunken Cost Fallacy Fallacy, the false idea that if you've decided a venture has failed you should cut your losses despite your prior investment in it. This is based on the very real ideas of sunk costs - costs expended that cannot be recovered - which should not be factored into rational decisions the same way that we should prospective costs - costs that can be avoided by taking action. The "Sunken Cost Fallacy" comes in when people don't cut their losses in a failed venture.
The "Fallacy Fallacy" part kicks in because in the real world costs do not become sunk as a result of your decisions. When a self-proclaimed "decider"(1) chooses to proclaim that a project is a failure, the value invested in the project doesn't magically become nonrecoverable based on that decision and the classical Sunken Cost Fallacy does not apply. I have seen a private company literally throw away a two million dollar investment for a dollar because the owner didn't want to deal with it anymore.
Fortunately, most artists are better businessmen than that. Deep down, they know any painting could be the ONE that gets them seen; deeper down, each painting is an expression of their creativity. Even if the painting has flaws, one never knows whether the piece will be fixable, even ultimately excel. I have seen paintings go through years of work and many difficulties, only to finally turn up amazing. Drawings, paintings and novels are like investments in that way, always tantalizing us with their future potential.
But, deep down, I feel like it's possible to do better than that. That by painting or drawing more, and being more ruthless earlier in the process, that it's possible to recognize wrong turns and truly sunken costs and to start over. Once a huge canvas has covered with paint over many months, or a large manuscript has been filled with words over an equal period of time, it represents an investment in images and ideas that can potentially be salvaged ... but a sketch or outline, now, that you can throw out straightaway.
You may not get the thirty minutes doing the sketch back, but at least you'll be starting in a better place.
In my case, I was starting here, the cover for Steampunk Gear, Gadgets and Gizmos I had lying about:
I started what I intended to be a quick sketch, and got partway into the roughs ...
... when I decided that the shape of the face was off - and the proportions of the arm were even further off. I started to fix it - you can see a few doubled features like eyes and lips in there - but I decided - ha, decided - no, stop, STOP Anthony, this rough is too far gone.
Start over, and look more closely at what you see this time.
That led to the drawing at the top of the entry. There were still problems with the finished piece - I am continuing to have trouble with tilting heads the wrong way, and something went wrong with the shape of the arm, leading to a too-narrow, too-long wrist - but the bones of the sketch were so much better than the first attempt that it was easy to finish the drawing.
And thus, keep up drawing every day.
-the Centaur
(1) I'm not bitter.
Sketched faces from tonight's Write to the End session. No comparison photos, because my fellow writers deserve their privacy (especially since I used a screen shot which caught one of them in a scowl and the other while speaking), but I know enough to rate this as "meh". The face above expands the hair and squashes the lower face - same mistake from Spock yesterday, so it wasn't just head tilt - and a little of that's going on with the face below, though the biggest problem there is the mouth is too narrow.
The ultimate goal of these drawings is to rekindle my love of my art and to sharpen my abilities to the point where I can once again resume f@nu fiku, finish my science fiction comic projects, and move on to other comic ideas I have scattered through my notebooks.
My inspiration for this project comes from a young psychology student who took a drawing class just as he was about to graduate, and, inspired, put off medical school with a crash course to break in to the comics field in just one year. He succeeded, and his name is Jim Lee, now Publisher of DC Comics.
I don't expect success in a year - I have a day job and a novel-writing career, not to mention a family - nor do I want to be Jim Lee. But I do want to be Anthony Francis. And Anthony Francis, by day, builds intelligent machines and emotional robots, and by night writes science fiction and draws comic books.
I've built intelligent machines. I've worked on emotional robots. I've written and published science fiction. But the comic books, other than my short stint on f@nu fiku, have eluded me. Connecting thoughts and images is a huge part of my creative expression, yet I seem to have let it fall by the wayside.
But I'm bringing it back by drawing every day.
-the Centaur
As Spock says: it's 2am, but if it was an hour earlier I'd have done another whole sketch before rendering. The side to side tilt is right, but I've leaned his head way down from what it is, making his face look bashed in. This is sort of the opposite problem from what I was having earlier, so ... yay?
One of the things about learning is that regular, immediate feedback is important for progress. That's why, when I have reference material for what I'm drawing, that I post both of those here so I can compare and judge what I've done, looking for things to improve.
Drawing every day.
-the Centaur
Mount Tabor, sketched to commemorate the transfiguration of Jesus, that moment when Jesus is transformed on a mountaintop as he communes with Moses and Elijah, and Peter somehow loses a screw and decides it's a great time to start building houses. As Reverend Karen of St. Stephens in-the-Field and St. John the Divine memorably said in today's sermon, this was the moment that the disciples went from knowing Jesus only as a human teacher they admired to seeing him as touched with divinity. (And speaking as a religious person from a scientific perspective, this is a great example of why there always will be a gap between science and religion: even if the event actually happened exactly as described, we're unlikely to ever prove so scientifically, since it is a one-time event that cannot be probed with replicable experiments; the events of the day, even if true, really do have to be taken purely on faith. This is, of course, assuming that tomorrow someone doesn't invent a device for reviewing remote time).
Roughed on Strathmore, then rendered on tracing paper, based on the following shot taken in 2011:
צילם: אלי זהבי, כפר תבור, CC BY 2.5 , via Wikimedia Commons (Author: Eli Zehavi, Kfar Thabor)
I mean, look at that. That mountain is just begging for God do something amazing there. And if God doesn't want it, the Close Encounters mothership and H.P. Lovecraft are top of the waitlist.
It really is proving useful to ink my own rough sketches by hand, then to trace my own art. It is interesting to me though how I vertically exaggerated the mountain when I drew it, which probably explains why a few things kept not lining up the way that I wanted them to. Still ...
Drawing every day.
-the Centaur
P.S. And yes, I accidentally drew the Ascension rather than the Transfiguration, which I guess is fine, because the Mount of Olives looks harder to draw. Check out that 2,000 year old tree though.
As it says on the tin: a quick sketch of Xiao from f@nu fiku, my quasi-defunct webcomic. I forgot how complicated her character design is, and I left out a lot of it. I mean, I had forgotten that she carries a damn water bottle with her. Knowing the comic, that was probably meant to be plot significant:
I didn't make her easy to draw, and her outfits only get more complex as the series progresses.
Ah well. Here's hoping those sketches and thumbnails once again turn to webcomic pages.
Drawing every day.
-the Centaur
Today's exercise: since I am more comfortable inking, what if I did my pencils IN ink, using tracing paper rather than the tedious erasing of pencils? I think it turned out rather well, though there's an error in the face shape I caught a bit too late and could not fully correct without starting over. Nevertheless, it's not bad. What I started with was this picture, from a local fashion catalog which came to our house:
This I roughed - not traced, roughed by hand - on one sheet of tracing paper:
Then, I corrected and tightened this drawing on a second sheet of tracing paper:
Finally, I corrected and rendered this drawing on the third sheet of tracing paper that started the blog. If this wasn't a drawing every day exercise, I'd have started over on the face, as it was out of proportion and angle to the original reference. I think I have a tendency to straighten up heads, which makes faces that are at an angle look very weird unless I work hard to correct it.
Still ... drawing every day.
-the Centaur
As it says on the tin: I've been trying to improve my artwork by studying how other artists plan for success with technique and thumbnails. The author of Tigress Queen (it's great, it's my latest fave after Kill Six Billion Demons, you should go read it, heck, go read KSBD too) has a Patreon where she posts thumbnails of upcoming pages. What I love about seeing these is that she explicitly draws not just the panels and characters, but parts of the shading and spaces for the word balloons.
I think part of my artistic problem is that I rush and skip steps. Outlining is difficult since I typically do narrative outlines in my novels, so I skip to thumbnails; but pencil sketches don't look right to me, so I move too quickly to drawing inks, and thus my thumbnails aren't at a high enough level themselves to serve as useful thumbnails. Combine that with not enough practice with faces, figures, hands, and feet, and it's hard to get the needed structure in place to make the art come out as success.
Again, I keep coming back to, the solution is ...
... drawing every day.
-the Centaur
Who's that? Another exercise in trying to make a face look like a face. This is a new set of techniques based on Erica Henderson of Guilded Age and The Unbeatable Squirrel Girl. According to Wikipedia (original article here) she sketches on a Cintiq using Paint Tool Sai, liberally exploiting the Undo feature to get the sketch right; then she prints this out in blue-line and inks over it, exploiting the ability of Photoshop to remove the blue-lines once scanned.
I tried the same thing here, using Photoshop rather than Paint Tool Sai, and using both Undo and Puppet Warp on various layers to move things around until I had a good sketch, which I printed in blue (greyscale lines below were removed prior to printing, this just shows the evolution):
Actually, I inked this in black, then (roughly) followed the guidance in this YouTube video to first turn one layer to grey, then from grey to light blue. Printing just the blue-lines on 11x17 paper and inking over that gave me a lot of control, and thanks to Graphic Design Stack Exchange I found an easy way to make the blue go away by converting to CYMK, using Curves to push down the Cyan and Yellow layers, then Channels to suppress Magenta and just get the Black channel without the blue lines, which can be copied and pasted into a new grayscale or RGB document for further processing or inking. Levels brought the inks up to the desired level of darkness, approximating the original physical inks.
As for whether it looks like a face ...
... I'm still rating this a "meh". I'm still having trouble landing the overall map of the face - not say the curves at point A or B or even the overall outline, but the relationship of the various parts so they're correctly sized with respect to each other and properly angled with respect to the original.
Still ... drawing every day.
-the Centaur
P. S. Gosh it is drawing a super wrinkly face and making it turn out right. I hadn't realized how much of Reagan's distinctive look was not just the shape of his face, but all those genial wrinkles.
Quick sketches of writers on tonight's Write to the End Google Meet. [Note: because real people reading what they wrote move while they're talking, I took a screenshot, which is why some people are in weird poses, almost as if I caught them in a blink.]
Strathmore 9x12 Sketch paper, Faber-Castell 1.5 Pitt Artist Pen bullet nib to force me to commit to the drawing quickly, blacks with a Sharpie, shading on the last one with a Sakura Pigma Micron 0.3.
As for the faces ... well, I'm specifically pursuing quantity over quality in an effort to get in more practice, but I can recognize the two women's faces, more or less. So ... batting 500?
Drawing every day.
-the Centaur
As it says on the tin: it's late, I'm tired, and I have early meetings tomorrow (fine, fine, FINE, 10am Pacific, which is 1pm my time, but it's 3am already) so here's a quick sketch of the Fourth Doctor on Strathmore using a dry erase marker, because damnit, the point is not to perfect the drawings, but to not break the streak. This one could really have used a preliminary sketch and a normal render though:
I'm happier with the jaw, but the hair could have extended about another 10%. Another thing to watch out for (though it's easier to get right when you're doing preliminary sketches before diving in, instead of jumping straight out of the airplane with nothing but a dry erase marker and hope).
Drawing every day.
-the Centaur
To see what was wrong with the previous day's drawing, I traced - literally traced - the outlines of the image and then rendered it as before. To facilitate this process, I spent a good part of the day yelling at my drawing table, Photoshop, and Google Chrome. Oh wait, that came before and after what I did to facilitate the process - I took the Matt Smith image and Photoshop filtered it to bring up the outlines:
This process of mine, which you've probably seen on other art such as the current banner to the Library, involves duplicating the background layer, smart blurring it to create a softer look (and to make the outlining features work better), then duplicating it 3 more times and applying the following filters:
- Top layer, set to Darken, Opacity ~75%: Filter Gallery > Stylize > Glowing Edges, then Inverse This creates a heightened set of outlines.
- Middle layer, set to Darken, Opacity ~50%: Filter Gallery > Graphic Pen, often Inverted This creates a shading layer. You may need to play with levels, contrast, or lightness, possibly with other filters, to create the necessary dark and light areas for this filter to give good results.
- Back layer, set to Normal, Opacity ~90%: Filter Gallery > Poster Edges This creates a cartoony layer; a 75% to 90% opacity lets part of the original image through to fill in tiny details to create a slightly more realistic look.
- I got the top of the head pretty OK: Matt's hair is roughly in the right place. That doesn't surprise me: I like drawing hair, as all my favorite character creations are well-coiffed.
- I was correct in thinking I'd gotten the eyes too wide.
- I tend to exaggerate chin shapes, or at least I did here (and even in the trace before I caught it), leading to the too-wide original face. Human heads are narrower than I tend to draw them.
- I underestimate shoulder shapes, or at least I did here, or, more accurately, only Matt Smith could make someone as totally ripped as he is look like a goobery old professor.
11th Doctor sketch, done with much tighter pencils than normal. Forget the crosshatched shadingo on the coat - wasn't trying to get that right, it was just a means to the end - but as for the face ... Meh.
Much about this sketch is better than many of my previous ones, but there are still proportionality issues - the left side of his jaw is lopsided, the eyes are too big and too far apart, and the whole proportions make the head too big and too squat despite my attempts to get the rough proportions right before I started the detailed pencils. The real Matt Smith is ... shall we say ... more lantern-like:
Not quite sure what I'm doing wrong there, but it's something to pay attention to. While I could do some work on proportions and drawings with graph paper, or read more books on anatomy, I think the real solution is to draw a heck of a lot of faces and keep doing this analysis to them.
Which is why I am ... drawing every day.
-the Centaur
A deliberate attempt to just sketch in pencil and not ink. I decided to sit down and methodically start working through Wizard's How to Draw: Getting Started, working on roughs, when I noticed that one of the things I like about the book is that it has a mental model of artwork.
That inspired me to dial it back even further and to try to generate my own theories of art. I measured a Green Lantern figurine and a drawing dummy looking at proportions (hips are about midway in the figure), then examined old Superman comics and sketched one trying to see what I'm doing wrong.
Since I cut my chops inking my own webcomic, as fast as I could manage, wherever I draw it, I got in the habit of inking right over my own pencils, trying to get a good rendering in one go, which is a thing people do. But I've noticed many great artists use roughs to plan for success in their drawings.
These roughs often have several levels of shading, which right there is an improvement over my "everything is an outline" style, when in reality, outlines are mostly in our minds, not in reality. So I sketched out a few figures, with shading, in greater detail than I normally would in pencil.
I can't tell you how hard it was to NOT start inking.
Still ... drawing every day.
-the Centaur
Shortflight is a dragon stuffed animal given to me by my childhood neighbor Marilyn. He's got tiny little wings and is, um, rotund - dare I even say "pillow-shaped" - so I always called him "Shortflight". I think this name may have come from a childhood book The Dragon Circle, but I'm not sure. If I still own that book, it is buried in boxes somewhere.
And while this was not quite a cheat, it was (a) a good exercise in use of the Wacom, character design, and more practice with coloring, and (b) easy to work on while I finished watching Tenet.
Drawing every day.
-the Centaur
Trying very hard not to break the streak of drawing every day, but it's late and I have workmen coming early in the morning (sure, sure, FINE, they're coming at 9, that's early for ME because I go to bed at 2-4am most evenings, er, mornings). I present dread plush Cthulhu and friends, rendered with whiteboard markers on 9x12 Strathmore, briefly colored in Photoshop to give it dimension, and as always ...
Drawing every day.
-the Centaur
Another attempt at space hair. I did a better job at creating dimension in the hair, I think, but fell for two classic blunders: first, the face is too large compared to the size of the head, causing the top of the head to appear cut off, and second, this first error was caused by me leaping too quickly from roughs to inks, which may not be a classic error for everyone, but is classic for me. Also the eyes are off angle:
According to Google Image Search, this is also Zendaya. Apparently she would also make a good model for Porsche in addition to Cinnamon, up to heritage (while Zendaya has German, Scottish, and African ancestors - a good match for Cinnamon's mixed-race heritage - Porsche in contrast is Sino-Anglic, a Chinese/English derived centaur ethnicity which won't exist for another 500 years).
Still, the exercise helped me expose a couple new art errors that I can now start to work on.
Drawing every day.
-the Centaur