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Posts published in “Writing”

The art, craft, and life of writing.

[twenty twenty-four post one six one]: one more thing

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So one thing here to remind myself to blog about it in more details - I attended a panel at the Nebulas on "Moving Beyond Milford" which was very useful. Milford, for those not steeped in writerly inside baseball, refers to the Milford Writer's Workshop, or, more generally, a critiquing model in which a group gets together, shares stories to read in advance, and everyone critiques each other.

The key element of Milford is that each person in the group gets their turn to critique - say, four minutes - during which nobody else can speak - not the other authors, not other group members, with the exception of a facilitator who can keep things on track. And most people seem to agree that the gag rule is critical to Milford in that it helps authors to learn to take criticism - and shuts up "that guy" so he doesn't dominate the critique.

But it can cause people to pile on, or for criticism to be repetitive, or even misplaced. So people were recommending different approaches - online, threaded critique, or structured critique where you had to start off with what resonated with you in the story before critiquing it, or encouraging facilitated discussion so everyone doesn't pile on with dittos.

I had "office hours" at the Nebulas, during which I advised other authors on problems - not because I'm some super experienced author or anything, but simply because I'm an editor and publisher, which means authors who are arguably equally or more experienced than me thought they might benefit from talking to an editor and publisher about specific problems. Which we did, with a couple of people.

And, when I did, I took the advice of the "Moving Beyond Milford" panel: I reformulated my critique into a five-point breakdown:

  • What did I think the story was about? Reiterating what the story is about ensured that I "got" what the author was trying to do, in an attempt to head off at the pass any misunderstandings.
  • What did I like about the story? Identifying what resonated with you about the story helps the author understand what's working about the story which they probably shouldn't change.
  • What areas of improvement did I see? This is something that can crush newbie authors - or experienced authors hit with impostor's syndrome - so it's important to formulate this in terms of suggestions.
  • What features or turns of phrase stuck with me? These might be small things, but I think highlighting key sentences, elements of description, or ideas are important to remind authors they can be effective.
  • What areas could potentially use copyediting? If there are typos, grammatical errors, or other opportunities for low-level textual improvement, highlight them here.

But even though that's what I used when I analyzed the story, that's not how I presented the above material to the author in our meetings. What I did instead was use the following script (after the meet-and-greet):

  • Here's what I think I read. I started off by briefly reiterating what I thought the story was about, so the author knew I had read their piece (and we could clear up any misconceptions).
  • What do you want help with? I then asked the author to explain what areas they needed help in. If anything about that wasn't clear, I asked them to explain in their own words the problem.
  • Let's brainstorm solutions to your problem. Before digging into my notes, we discussed their problem in greater depth and used story structure ideas to start looking for solutions.
  • Let's discuss where my notes intersect with your concerns. Then, we dug into where my notes intersected their problems, focusing on the parts where they needed help.
  • Once we have ideas about a solution, then share the other notes. Where the other notes were still relevant, I shared them, trying to build suggestions about how to make the story stronger.

Overall, I wanted to not dive in with how I thought the story could be better, but to improve the author's experience working with the story first, then focus on how my thoughts about the story could help them.

I think this is a better approach than tackling the story proper as an entity divorced from its author. Once a story is done, we can talk about the text as an entity independent of its author, but BEFORE the story is done, it's a work in process being worked on by a real human being, asking for help.

When critiquing, put helping the author first, and worry about your personal pet peeves some other time.

-the Centaur

Pictured: Some writing advice from me, from back in the day, while blog image uploading is down.

[twenty twenty-four day one three one]: celebration!

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Yay! The Neurodiversiverse Kickstarter funded, with two and a half days to go! And it has been amazing, after a month of slow but steady growth, that the Kickstarter continues to now rapidly fund even as we're trying to publicize it! A shoutout to Cat Rambo, who graciously let us do that guest blogpost! Let me shout back, with the story card we came up with for Cat's story, "Scary Monsters, Super Creeps"!

Now that we've met our funding goal, we've announced our stretch goals, which include cool things like bookmarks and postcards and, if we really stretch, an audiobook of the anthology.

But we've also been posting about our process, talking about how we selected our stories for the anthology and how we organized them into our current table of contents - which required setting up a Kanban board in Airtable to help us organize it quickly, efficiently, and, most of all, understandably.

Airtable is a system that looks a lot like a spreadsheet, except it's actually a database under the hood, enabling you to build different views of the same data; a Kanban board is one such view, with rows turned into "cards" organized into "stacks" by a given field - and as you move cards about in the stacks, the field changes with it. This helps visualize the flow of, well, many things - including stories in the editing pipeline, or stories in the table of contents; I'm even using it for tracking the writing of new stories. But for now, the most important thing is that it enabled us to put together this:

We're proud of the table of contents - but also, pleased with the process that got us there, and hope other people find it as useful as we did.

So please, go check those posts out, and maybe even help spread the word so we reach our stretch goals!

-the Centaur

[twenty twenty-four day one two six]: working on the neurodiversiverse kickstarter

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Hacking away at publicity for the Kickstarter for the Neurodiversiverse, which is at +80%! But that means we have almost a thousand dollars to go, and we're really far from our stretch goals. So I'm working to publicize it further with guest blog posts and such, as well as pushing further on social media.

You can support it as simply as pledging for a book or an ebook (or a sticker or pin or even $1 for no reward). But you can also get reward bundles that have lots and lots of Thinking Ink Press books in them:

Or an awesome tote bag and pins and stickers and such!

And if you REALLY want to help us out ... you can get your name in the book. Just sayin'.

Onward!

-the Centaur

viiictory, thirty-eight times …

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Woohoo! I have successfully written 50,000 words in the month of April, completing my 38th writing challenge (counting November Nanowrimos, April/July Camp Nanos, and Script Frenzy).

This was a pretty rough Nanowrimo, given the prepwork that I had to do ahead of Clockwork Alchemy.

But, I did it, and learned so much about my story and the overall arc of the series as well. So, huzzah!

So, I am really churning with the edits on this one, but here's a segment which is relatively coherent:

The trim, egg-headed man emerged from Air Force One like royalty, the crowds of military personnel actually cheering him as he descended. At his heels, a lantern-jawed, white-haired man followed, grinning broadly, waving awkwardly at troops that seemed to like him even more.

Both kept smiling as they strode towards Jeremiah, but their body language

“Oh, my,” Jeremiah said. “They hate each other, don’t they?”

“Now, that,” Marcus said, “is an understatement.”

The pair stopped twenty meters from Jeremiah, on one side of a rough ring of Secret Service agents that made Jeremiah feel like she’d just entered a gladiatorial arena; she wondered what the agents thought they would do if the Scarab decided to go all apocalyptic on them.

“So,” the President said. “You’re … Commander Willstone, correct?”

“Sir, yes sir,” Jeremiah clicked her heels, watching, without appearing to watch, a larger group of dignitaries forming up just outside the ring of Secret Service agents. “I am Senior Expeditionary Commander Jeremiah Willstone, and I am at America’s service, sir.”

“Are you?” the President said. “I hear that you gave our security detail some trouble.”

“I heard that too,” the challenger said. “I notice you refused to be disarmed.”

Jeremiah nodded; her blunderblast remained slung over her back.

“My people use nonlethal weapons,” Jeremiah said, “even this impressive blunderblast, which I will demonstrate later. From a security perspective, however, consider it just show: I’m the weapon. If I had wanted to blow up your plane, I would just have pointed at it.”

The President shifted, just slightly, but the challenger grinned.

“Will you demonstrate that for us later?” he asked.

“Er—yes,” Jeremiah said. “Of course, sir—”

“Not on my plane,” the President said.

“Ah!” Jeremiah said. “No, of course not, sir. I’ll use our psychic’s car instead—”

“Commander!” the Owl said. “I just got—you’re kidding. Tell me you’re kidding—”

Jeremiah Willstone and the Watchtower of Destiny

Oh my. I hope they manage to convince each other to work together without blowing anything up.

Nevertheless ... viiictory!

Onward.

-the Centaur

[twenty twenty-four day one two one]: light at the end of the tunnel

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Less than 3000 words to go on Camp Nanowrimo. This was a challenge, but we're close to the end now.

I think I was behind for essentially the entire month this time:

Note to self: don't try launching an anthology, launching a Kickstarter, serving as guest of honor at a con, and running a business all at the same time as doing a Nanowrimo project to write 50,000 words in a month.

Still, almost there ...

-the Centaur

Pictured: Sunshine through a really cool tree in Alum Rock Park, and some scary yet hopeful graphs. Yes, that was 8,000 words this last Sunday. That was a day.

[twenty twenty-four day one two zero]: aaalmost there …

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Staying on target. Wrote 8,000 words yesterday, only ~5000 words left to go for tomorrow. Gonna try to put a bit more of a dent in that before I crash tonight.

One cool thing happened today: I figured out EXACTLY WHY a certain mysterious plot event happens.

Now I just need to figure out PRECISELY WHO is responsible for it ...

-the Centaur

[twenty twenty-four day one one nine]: still behind

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Still trying to get ahead on WATCHTOWER OF DESTINY. Lots of progress today though, on multiple levels: a lot of words written, and some very good ideas for both this book and the overall series, based on some background reading about computation and technology based on closed timelike curves, from the computer scientist Hans Moravec and the physicist David Deutsch. Nevertheless ...

This is not the worst I've been behind, but it's in the top three, and it ain't pleasant.

Back to it. I want to push it a little bit more today if I can.

-the Centaur

[twenty twenty-four day one one five]: prioritizing wordcount

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Way behind on word count, please enjoy this picture of sushi at One Flew South in the Atlanta airport.

Lots of work to do, not much time left to do it.

-the Centaur

P.S. Oh good grief! This blogpost is having trouble uploading its images, so I'm rabbit-holing on trying to post a simple update, instead of typing words! AAA! Turns out the problem was the wi-fi in this Barnes and Noble Cafe, which allows me to download gobs and gobs of images, but chokes when uploading even relatively small files. I have seen this before at internet cafes and I can't quite tell why that is happening.

The Neurodiversiverse Kickstarter is Still Going

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Hey folks, this is a reminder that we still have a Kickstarter going for The Neurodiversiverse: Alien Encounters! While the campaign is running, you can reach it at neurodiversiverse.com or by searching on Kickstarter. This hopeful, empowering anthology explores neurodiverse encounters with aliens, and we'd love your help paying our authors more money (and, if we reach stretch goals, doing an audiobook or even a sequel)!

Please check us out, like, back and share!

-the Centaur

[twenty twenty-four day one oh eight]: entitle me, bro

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Not much time to post today - flying out to Clockwork Alchemy, where I am the Author Guest of Honor. But, it's still Camp Nanowrimo, and I had wordcount to get in on Jeremiah Willstone #2, THE CITADEL OF GLASS. And, yes, I do count it as word count if I'm futzing around in the appendix reviewing the characters and revisiting ideas for the title, but the bulk of today's word count was in the climax, which I had sketched out earlier (almost a decade ago!) and am now adjusting to fit the new ideas in the fleshed out plot ... so I can in turn reverse-engineer how that plot shall proceed to reach that climax. Very ouroboros.

-the Centaur

Pictured: A title brainstorming session for CITADEL OF GLASS.

[twenty twenty-four day one oh five]: going back to victoriana

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Hey folks! I've got just a quick post for you now, because I need to go heads down on Jeremiah Willstone #2, CITADEL OF GLASS, for Camp Nanowrimo. Prepping to be Guest of Honor at Clockwork Alchemy next week - and creating the Kickstarter campaign for The Neurodiversiverse, which we want to go live before CA - has put me behind on my word count for the month ... so I need to make a few changes.

In "normal" circumstances, I have a pretty simple day: take care of food, cats and laundry, work for several hours on the project of the day, and then break - on Mondays and Wednesdays, a late break for dinner where I catch up on reading, on Tuesdays and and some Thursdays, an early dinner break before writing group and the church board meeting, and on Fridays and Saturdays, an early break for coffee and drawing / writing before a late dinner and more reading (with date nites with my wife thrown in). This structure makes sure I'm both making progress on life and work projects during the day, and creative projects at night.

But you can't do that during Camp Nanowrimo or regular National Novel Writing Month - at least, not if you get behind, because if you do, you will fall farther and farther behind. Writing in Nanowrimo actually makes it easier to write more in Nanowrimo - generally, you can raise more questions for yourself than you can answer in a writing session, creating the fuel for future sessions. But once behind, that can jam up - stuck in "writer's block" where you haven't raised enough interesting questions for creative mind to answer, or not thought through the answers enough when you get to the point of writing the outcome of a confrontation.

When I'm behind on Nano, I have to drop my normal "read and eat" strategy in favor of "crack open the laptop at every available opportunity". And I won't limit myself to "write and eat" during meals and "laptop in the coffeehouse" sessions: at the very end of the day I'll set up the laptop in the kitchen , sitting down to bang out the day's wordcount before I let myself crash for the night, where both I and the laptop recharge.

"Autistic inertia" is the way many autistic people describe their inability to start or stop tasks, and some feel it is one of the most disabling aspects of autism. I don't have a formal diagnosis of autism, but informal tests put me on the spectrum - and being aware of your own neurodivergence and the experiences that other people have with the same neurodivergence can help you find strategies that work for you to cope.

For me, I can work on tasks for hours and hours on end - but if I don't have a long enough block to do a task, I tend not to start a task. Now that I understand that I may be struggling with autistic inertia, that helps me understand what may be going on. The feeling that I won't be able to get anything done if I don't have time to get everything done is just that, a feeling. In reality, a journey of a thousand miles begins with a single step towards it ... and the journey towards 50,000 words in a month begins with one word on the page.

-the Centaur

Pictured: Normally, there should be an open book or sketchbook next to those delicious fish tacos.

DON'T FORGET: Please sign up for our Kickstarter at neurodiversiverse.com - my understanding is that the more people who sign up to be notified when it goes live, the better the campaign will go on launch day! And if you're in the Bay Area, please come see me at Clockwork Alchemy where I'm the Author GOH!

[twenty twenty-four post seventy-nine]: aheadiness

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When you need to solve a problem, it's generally too late to learn how to solve the problem.

Contra Iron Man's assertion "I learned that last night," it's simply not possible to become an expert in thermonuclear astrophysics overnight. (In all fairness to Tony Stark, he was being snarky back to someone mocking him, when he was the only one in the room who read the briefing packet). The superintelligence of characters like Tony Stark and Reed Richards are some of the most preposterous superpowers in the Marvel Universe, because they're simply impossible to achieve: even if you ignore the fact that we can only process like 100 bits per second - and remember around 1 bit per second - and learn things in the zone of proximal development near things we already know - there's too much information in a subject like astrophysics to absorb it in the few hours of effective concentration that one could muster for a single night. Take an area I know well: artificial intelligence. A popular treatment of AI, like Melanie Mitchell's Artificial Intelligence, a Guide for Thinking Humans, is a nine hour audiobook, and drilling into a subarea is fractally just as large (a popular overview of deep learning, 8 hours - The Deep Learning Revolution; a technical overview of robotics, 1600 pages - The Springer Handbook of Robotics; and so on). You just can't learn it overnight.

So how do you solve unprecedented problems when they arrive?

You learn ahead.

If you truly need to learn something esoteric to save the world, like thermonuclear astrophysics or the correct sequence of operators for the UNIX tar command, then it's too late and you're fucked. But if you have a hint of what your future problems might be - like knowing you may need to try a generative deep learning model to help solve a learning problem you're working on - then you can read ahead on that problem before it arises. You may or may not need any specific skill that you train ahead on, but if you've got a good idea of the possibilities, you may have time to cover the bases.

Case in point: I'm working on a cover design for The Neurodiversiverse, and we're going to have to dig into font choices soon. Even though I've been doing cover design for about ten years, graphic design for about thirty years, and art for about forty-five, this is calling for a level of expertise beyond my previous accomplishments, and I'm having to stretch. When we go into the Typographidome, it will be too late to learn the features that I need to pay attention to, so I'm reading ahead by working through the third edition of Thinking With Type, which is illuminating for me all sorts of design choices that previous books simply did not give me the tools to understand. I may not need all the information in that book, but it's already given me some tools that help me understand the differences between potential font choices.

Alternately, you can work ahead.

If learning it per se isn't the problem, you may be able to do pre-work that helps you solve it. Practice, if the problem is skill or conceptual variation; or contingency planning, if the problem is potential blockers. You can't practice or plan for everything, but, again, you can cover many of the bases.

The other case in point: this entire blog post is a sneaky way to extend my blog buffer, using an idea I've already thought of to give me one more day ahead in the queue, leaving me adequate time and effort set aside to work on the series of posts that I plan to run next week. I don't know what's going to happen as I go into this interesting week of events ... but I already know that I'm going to be crunched for time, and so if I complete my "blogging every day" series ahead of time, then I can focus next week on what I need to do, instead of scrambling every day to do a task that will detract from what I need to do in that day.

So: learn ahead, and work ahead. It can save you a lot of time and effort - and avert failures - later.

-the Centaur

Pictured: a bit of Thinking with Type, Third Edition.

[twenty twenty-four day sixty-three]: all growed up

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So! Thinking Ink Press has been around for aaaalmost a decade now, and we seem to be getting some of our proverbial shit together. Presented as a case in point: professionally designed business cards, done by the graphic designer who updated our already very nice logo which we had designed in-house. There are several subtle features of the logo we wanted to preserve that our cofounder Nathan Vargas had woven into the design, and she worked with us to update it while retaining the core features of Nathan’s original.

Then we had her do business cards, and again she iterated with us to get it right. We just test-printed the first run and drop-shipped it to the team individually (since that was cheaper than shipping it to a central site and re-shipping it) and they look awesome.

Slowly, we do seem to be getting it together. Hard to believe sometimes, but apparently dedication, hard work and not fucking giving up will slowly add to something. 

Here’s hoping the people who read our books will agree!

-the Centaur

Pictured: the card, atop a box of the cards.

[twenty twenty-four day fifty-eight]: the seven-part story test

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So I’ve developed a new tool for story analysis that my co-editor on The Neurodiversiverse, Liza Olmsted, called “your seven-part story test,” and it fits in one long sentence: “Who wants what, why can’t they get it, what do they do about it, how does it turn out, why does that matter to them, and what does that mean for the reader?”

This six-part test is an adaptation of Dwight Swain’s story question “Who wants what and why can’t they get it?” as well as Vorwald and Wolff’s pithier but less useful “What happens?”, called the Major Dramatic Question (MDQ) in their book “How to Tell a Story.”

Now, V&Q unpack their MDQ into the broader questions “What does my character want? What action do they take to get it? What keeps them from getting it? Who succeeds or fails?”. Like many writing coaches who have their own language for similar ideas, I think both Swain and V&W are tackling the “Major Dramatic Question”, just from different angles - but “how it turns out” is a key question not encapsulated in Swain’s version, and I think it helps us understand what is going on - or should be going on - in a story.

Ultimately, I think a story is an engaging and surprising case, in the case-based reasoning (CBR) sense. For those not familiar with CBR, it’s a reasoning technique back from the days of symbolic artificial intelligence (AI), pioneered by Janet Kolodner, the leader of the AI lab where I was trained (and my original thesis advisor). A case, in the traditional sense, is a labeled experience, which is marked by what problem is being solved, what solution was applied, how it turned out, what lesson it taught, and how we might remember it.

Well, in the age of content-addressable memories and vector databases, we worry less about labeling cases so we can remember them, as the content itself can help us find relevant cases. However, it remains important to analyze our experiences so we can better understand what happened, what we did, how it turned out, and what lessons that taught (or should have taught) us. And the last two are related, but different: what happened are the bare facts, but the same bare facts can have different meanings to different people that experience them - or to different observers, watching from the outside.

Think of a woman in an abusive marriage. What she wants is a peaceful life; why she can’t get it is a husband who’s a Navy SEAL with PTSD. Let’s say what she does about it is try to kill him, and how it turns out is that she gets away with it. But what does that matter to her, and what does that mean for us (the writer, the editor, the publisher, and the author)?

Well, that same outcome could matter in different ways. Perhaps our heroine gets to build a new happy life away from a man who abused her - or perhaps our heroine is now living a life of regret, with a child that resents her and feelings of guilt about killing a man who couldn’t cope with his wartime trauma and needed her help. Because the truth of it is, no-one should have to put up with domestic violence - but a small percentage of people who struggle with PTSD end up acting out, and need help to deal with their trauma.

There’s no right answer here - a skilled author could present a spectrum of situations in which most of us would say either “get them help” or “girl, get out”. But if the author shows our heroine murdering their husband and getting away with it, the story is implicitly endorsing murder as a solution for domestic problems. Conversely, if the author shows the heroine forgiving violence in an attempt to get the husband help, the story is implicitly endorsing women enduring domestic abuse. Not only is there no right answer here, there’s no good answer here - which might lead you as an author to question the whole setup.

That’s why it’s really important to step back and think about what you as an author are endorsing in your story - and whether you’re comfortable with that message. Despite what some writing teachers will tell you, you’re not the god of your story: you’re playing in a playground of your own making, but the materials from which that playground is fashioned - people, places, events, actions, reactions, and emotions - are all drawn from the very real world in which we live, and stories by their nature communicate messages about that real world to those who read them, even if the events in the story are purely fictional.

(This principle of authorial endorsement extends to the editor, publisher, and even the reader as well. There were many good stories submitted to The Neurodiversiverse that we chose to reject because of their implicit message - for example, we wanted our anthology to be empowering, so we didn’t select some powerful stories in which the character’s neurodiversity helped them communicate with aliens, but didn’t help the horrible situation that they were in; these stories might be a great choice for a horror anthology, however). 

But the point can get lost if you start asking a lot of unconnected questions about your story. That’s why I like the idea of the unified MDQ, and I like the expression of that in Dwight Swain’s three-part question “Who wants what, and why can’t they get it?” But that three-part version is not enough, and expanding that question into a single phrase that incorporates the important elements of action, outcome, impact and meaning turns it into my seven-part test: “Who wants what, why can’t they get it, what do they do about it, how does it turn out, why does that matter to them, and what does that mean for the reader?” 

The rewards for thinking through these questions are great. Thinking about how the story turns out matters to the protagonist creates options for tweaking the ending (or the material leading up to it) for greater resonance; and thinking about what meaning the story delivers for the reader creates opportunities to weave that message through the whole story. The seven-part story test can help us create stronger, more impactful, and more meaningful stories that make more sense and feel more satisfying.

So, to unpack the seven-part test further:

  • Who? Who is the protagonist of your story?
  • Wants what? What’s their goal, and why are they motivated to seek it?
  • Why can’t they get it? What’s the conflict in the story? Is it derived from a classical antagonist, or is the conflict based on internal or environmental factors?
  • What do they do about it? What action does the character take (or fail to take, as Hamlet fails to take action for much of his story)? Ultimately, most good stories are about what people do when facing conflict, so they should not be wholly passive - they should have some agency which affects how the story turns out.
  • How does it turn out? With the exception of vignettes that are all atmosphere, we want to know the outcome of the protagonists’ action. Did they succeed? Did they fail? Are we left with a situation that’s definitively not resolved (as in the ambiguous endings of Inception, Cast/Away, The Sopranos, or John Carpenter’s The Thing)? Any of these are acceptable endings (though a definitive lack of resolution is the hardest trick to pull off) but you as the author need to pick one.
  • Why does that matter to them? The ending of Cast/Away is a great example, in that our uncertainty about what the main character does next is actually symbolic of the main character’s situation. It matters to the main character that they are in a state of indecision, because that indecision represents what they lacked when cast away on that island: freedom of choice.
  • What does that mean for the reader? Regardless of what you choose to the previous questions, you should think through the implications of what that means for the reader, and whether that’s the image you want to present for your story. While you aren’t the god of your story, you are the playwright and stage director, and if the message of your story isn’t what you want, you can just change it. 

Overall, I’ve already got a lot of good mileage out of these questions in the new series of stories that I’m writing (which I’m variously calling “The Porsche Xenobiology Stories” or “Tales of Failaka” depending on which planet I’m writing on this week). By asking these questions, I’ve been able to reformulate my endings to focus not just on the outcomes of the character’s actions, but how it matters to them, which makes the endings more satisfying; and also to focus on what it means, which has enabled me to make the stories more cohesive, as well as inspiring ideas for new stories.

“Who wants what, why can’t they get it, what do they do about it, how does it turn out, why does it matter to them, and what does that mean for the reader?” It’s a short, seven-part story test, easily compressible into a sentence that can be used to interrogate your story, and it’s been very useful for me; I hope it is useful for you too.

-the Centaur

Pictured: Loki, and in the background, the reading "pile" for a writing book that I'm working on called "The Rules Disease." Yes, it has filled most of a bookshelf by this point - there's a lot of writing on writing.

[twenty twenty-four day fifty-three]: you can’t predict edits

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So I'm done with the bulk of my first-round edits for The Neurodiversiverse, and I can report that you can't predict how long an edit letter is going to take. The easy ones end up with a hundred line edits, and the hard ones go smooth as glass.

-the Centaur

[twenty twenty-four day thirty-seven]: editors have superpowers …

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Editors have superpowers, but you can't save everybody.

One of Ayn Rand's most useful distinctions for writers is between abstractions and the concretes that realize them. She's obviously not the only person to employ such a distinction, but if you think of abstractions as representations of a set of concretes, it helps you realize that you cannot portray pure abstractions like justice or injustice: you need to show the abstraction in concrete actions to communicate it. For example, the theme of your story may be "the mind on strike" but it must be realized using a set of concrete characters and events that (hopefully) illustrate that theme.

Once you've decided on an abstract theme, it can help you ruthlessly cull unnecessary concretes from your story, or to flesh the theme out to fit the concretes that you do have, or both. The same is true for editing anthologies, only with a little less flexibility as we don't completely control the submitted stories. For example, the Neurodiversiverse's theme is "neurodivergent folks encountering aliens", and if we get a story that does not feature neurodivergent folks, aliens, or encounters, we are not in the position of a writer who can tweak the themes or their realization until they both fit: we have to just reject off-topic stories.

But, as my coeditor and I like to say, editors have superpowers. There's more than one story in the anthology where we've been able to suggest edits - based on the theory of conflict, or the major dramatic question ("who wants what, why can't they get it, what do they do about it, and how does it turn out"), or even just line edits - that would resolve the problems in the story to the point that we'd go from a reject to an accept - or would resolve them, if the author goes along with the changes, that is.

But sometimes we can't even do that. There have been several stories where we applied our editing superpowers and drafted a way to fix the story to fit our theme - but where we, reluctantly, declined to pass on the story anyway, because we were no longer convinced that the edited story would be what the author intended. If a story was way off the anthology's theme, but the story's theme was really integral to the story's implementation, then changing the text to fit the anthology may not have suited the story.

In the end, despite our editorial superpowers, we can't "save" all stories, because not all stories NEED saving: some of them may not be right for this particular project ... and that's OK.

-the Centaur

Pictured: A nice heritage indoor mall in Asheville, which is a great writing town.

[twenty twenty-four day thirty]: the questions i now ask

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As a writer, it's important to have humility - no matter how enthusiastic you are about your work, there's no guarantee that it will land the way that you want it to with your readers. So I share my stories with "beta readers" who are, presumably, the kind of people who like to read what I want to write, and I use comments from beta readers to help me edit my stories before submitting them to editors or publishers.

I used to ask almost no questions of the beta readers BEFORE they read it, as I neither wanted to prejudice them about the story nor wanted to draw their attention to features that they might not have noticed. But, over time, I have started adding questions - perhaps in part because my research in social robot navigation exposed me to better ways to ask questions of people, and perhaps just through my own experience.

I settled on the following questions that I ask beta readers:

  • Is this the kind of story you like to read?
  • What did you like about it?
  • How could it be improved?
  • Would you like to read more stories in the same universe?
  • Is there anything that could be clarified to make it stand better alone?
  • Are there any questions that it raised that you'd love to see answered in another story?

The first three I think are generic to all stories, and are the ones that I started with:

  • First, if your story isn't the kind of story that your reader wants to read, their comments might not be about your story per se, but may actually be a subconscious critique of its genre, which can be actively misleading if you try to apply them to a story in that genre. I found this out the hard way when I gave The Clockwork Time Machine to someone who didn't like steampunk - many of their comments were just dissing the entire genre, and were useless for figuring out how to improve my particular story.
  • Second, it's important to know what people like about a story, so that you don't accidentally break those things in your edits. If one person dislikes something, but two others like it, you might be better off leaving that alone or gently tweaking it rather than just taking it out.
  • Third, no matter how big your ego is, you cannot see all the things that might be wrong with your story. (Unless you've won the Nobel Prize in literature or are a New York Times bestselling author, in which case, I especially mean you, because you've probably become uneditable). Fresh eyes can help you see what's wrong and where you could make it better.

But these questions weren't enough for someone who writes series fiction: my stories refer to a lot of background information, and set up ideas for other stories, yet should stand alone as individual stories:

  • Do you have a good vehicle? Have you set up a framework for telling stories that people are interested in? This goes beyond whether an individual story is satisfying, and to whether the setting and storytelling method itself are interesting.
  • Does your story stand alone? Are you pulling in backstory which is not adequately explained? This is information that should either be taken out, or woven into the story so it is load-bearing.
  • Does your story pull people in? Even if the story stands alone, you want it to either hint at questions to be answered in other stories or to answer questions from previous stories.

So far, these questions have worked well for me and my science fiction serial stories. Your mileage may vary, but I think that if you avoid asking anything specific about your story, and focus on the general functions that your story should fulfill, then you can get a lot of profit by asking beta readers ahead of the read.

-the Centaur

Pictured: A gryphon made of books in a store window in Asheville.

[twenty twenty-four day twenty-eight]: yeah there were a few

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We got a LOT of submissions for the Neurodiversiverse. Many were actually on topic! Some, however, despite being well written, were not. And we really want this anthology to follow its theme of empowering stories of neurodivergent people encountering mentally diverse aliens, so we're focusing on that - and already have several strong stories that we know where we want to place in the story sequence.

Onward!

-the Centaur

[twenty-twenty four day sixteen]: blog early, blog often

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I'm a night owl - I'd say "extreme night owl", but my wife used to go to bed shortly before I woke up - and get some of my best work done late at night. So it constantly surprises me - though it shouldn't - that some things are easier to do earlier in the day.

Take blogging - or drawing every day, two challenges I've taken on for twenty-twenty four. Sometimes I say that "writer's block is the worst feeling in the world" - Hemingway apparently killed himself over it - but right up there with writer's block is deciding to call it a night after a long, productive evening of work - and remembering that you didn't draw or blog at all that day.

Sure, you can whip up a quick sketch, or bang out a few words. But doing so actively discourages you from longer-form thought or more complicated sketches. Drawing breathes more earlier in the day, especially in the midafternoon when your major initial tasks are done and the rest of the day seems wide open. And blogging is writing too, and can benefit as much from concentrated focus as any other writing.

SO! Let's at least get one of those two things done right now.

Type Enter, hit Publish.

-the Centaur

Pictured: Downtown Greenville as seen from the Camperdown complex.