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At Clockwork Alchemy this Memorial Day

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This Memorial Day weekend, I'll be at the Clockwork Alchemy conference in the Author's Salon. I'll have on hand the new steampunk anthology TWELVE HOURS LATER, plus of course the newly released third Dakota Frost, Skindancer book LIQUID FIRE, which, despite the presence of an airship, is firmly an urban fantasy novel.

If I'm not at my table, I will likely be appearing at:

  • The Science of Airships Saturday, May 23 from 2pm - 3pm in the San Juan Workshop Room
  • Steampunk Comics Saturday, May 23 from 6pm to 7pm in the Author's Salon.
  • Writing Steampunk: Sunday, May 24 from 2pm to 3 pm in the Carmel Fashion Room

In addition to TWELVE HOURS LATER and LIQUID FIRE … I may have something else at the table. Stay tuned.

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-the Centaur

Meanwhile, at the Hall of Justice

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There's a current brouhaha in science fiction circles in which one group of (largely conservative) authors and bloggers (whom I read) got upset about how they were being treated by another group of (largely liberal) authors and bloggers (whom I also read) - and decided to stuff the nomination ballots for the Hugos to show how irritated they were.

The situation isn't black and white - there are legitimate complaints on both sides - but it isn't symmetric either: regardless of any legitimate differences, the side of the ballot-stuffers has engaged in some truly egregious behavior towards their fellow writers, towards the integrity of the awards process - and towards their fellow human beings.

Their complaint is that science fiction is being invaded by "social justice warriors" who put message over story, but, as one of my friends put it, you know you're in trouble when your name for your enemies includes the word "justice".

I am a social justice warrior.

I may have been raised in a conservative environment, I may have been a College Republican, I may be a devotee of Ayn Rand and my philosophy may be steeped in libertarian ideas … but I know what social justice is, I know why we need it, and I am proud to be one of the ones fighting for it.

Social justice is the simple concept that our society is structured in a way that systematically disadvantages certain groups, and that it is our moral responsibility to take positive action to make sure that our society does not continue to abuse them. That's it, and both the factual premise and the moral conclusion drawn from it are simply true.

It's your responsibility to understand the kind of society in which you live, to recognize how it is stacked against some groups of people within it, and to try to level the deck, and, because this advocates change, it often gets associated more with liberals trying to improve our world rather than conservatives trying to preserve what's already good about it.

But your responsibility to work towards social justice does not mean that it's your obligation to support the policies of some particular liberal who happens to think that he or she owns social justice. Ronald Reagan had a point when he said "Yet any time you and I question the schemes of the do-gooders, we're denounced as being opposed to their humanitarian goals."

Our society stacks the deck against all kinds of people: all races, creeds and colors; liberals and conservatives, the marginalized and the rich, laborers and businessmen, criminals and the honest. There's almost no place in our society where some collection of wealth or poverty, some amassed prejudice or complacency, or some unjust law or lawlessness doesn't trap someone in a place where they get the short end of the stick - and the policies that cause this are both liberal and conservative.

But one of the biggest traps we've had is sexual prejudice: the discrimination against and marginalization of people based on their sexual orientation, identity, or preferences. When I was growing up, being "gay" was an insult; when I was a teenager, it was OK to marginalize and mock gay people; when I was in college, memorably, a young gay man was beaten, tied to a fence, and left to die. We've come a long, long way since Stonewall … but we still have a lot farther to go.

That's why I'm so proud to see LIQUID FIRE appear high on the list of Lesbian, Gay, Transgender and Bisexual eBooks on Amazon. Dakota Frost, the protagonist of my series, is bisexual (and so am I) and my series is filled with as many races, genders and politics as I can fit: white and black, gay and bisexual and straight, liberal and conservative and noncommittal.

But my first goal is always to tell a good story.

When I start writing a Dakota Frost book, I have a little formula: I pick an alternative culture practice and make it magical, I pick a monster and a guest monster, and I pick a disability. For FROST MOON, that was magical tattooing, werewolves and vampires, and blindness; in BLOOD ROCK that was magical graffiti, vampires and werewolves (just switching the prominence), and Tourette's Syndrome; in LIQUID FIRE, that was magical firespinning, dragons and vampires, and deafness.

But those are only seeds: I let each of those things give me ideas … then I give them the prominence that they deserve as I tell the story. For example, in FROST MOON and BLOOD ROCK, the disability was an important plot hinge, making things happen; in LIQUID FIRE, the disability was a feature in the background - still important to the plot, but not center stage.

The same is true of race, or politics, or sexual identity. I include them in my stories because they exist. Showing people both black and white in Atlanta represents the real racial makeup of Atlanta. Making my protagonist date first a conservative agent and then a liberal activist represents the real political makeup of America. And having my bisexual protagonist date a man in one book and a woman in one book represents the real nature of sexual relations in our world. But it always serves the story.

My books depict magic because it's fun and entertaining, but deep down, they represent a reality: they use that reality to ground the tales of the fantastic so that you can stay engaged and interested. But even reality must serve the story: good books employ not realism, but verisimilitude: the carefully crafted appearance of reality which orchestrates a reader's perceptions to compensate for the fact that they're reading the "reality" depicted in the book, not actually living it. Authors are always slicing and dicing reality to make sure that their readers are captivated by their tales, and I'm no different.

My goal is for everyone to be captivated by my books. But by showing that last slice of reality, the one often sliced out - the slice that shows the full spectrum of sexual expression in our world - I hope my books do more than captivate everyone; I hope they provide a small ray of hope for anyone different who wonders whether there's anyone like them - and gives them a hero they can relate to.

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Her name's Dakota Frost. I think she's pretty cool. Go check her out.

-the Centaur

P.S. David Colby was the friend who came up with the phrases "you're in trouble when your name for your enemies includes the word justice" and "because they exist," and while I already had similar ideas, I have shamelessly stolen his wording. :-)

It’s Official

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After what seems like forever attending as a fan, and at least a decade of being an Eternal Member, it's finally official: I'm a "guest" of Dragon Con:

Anthony Francis

By day, Anthony Francis works on search engines and robots; by night, he writes science fiction and draws comic books. He's the author of the Dakota Frost, Skindancer series including Frost Moon, Blood Rock, and Liquid Fire, and is the co-author of the 24 Hour Comic Day Survival Guide.

Technically I'm an "Attending Professional" as I am at San Diego Comic Con, but at least now I will appear in the program, which will hopefully make it a bit easier to find out where I am supposed to be.

Last year, I was about to head to dinner with a friend and recalled that there was an interesting sounding panel. "Hang on a bit," I said over the phone, "let me see who's on this panel." I checked. I was listed as one of the panelists. I quickly excused myself from dinner and ran down to the Writing Track, about a minute or two before the panel started. "So," I asked, "who's moderating?" All eyes swiveled to me, and I quickly pulled out the program to figure out exactly what I was supposed to be moderating.

It was a great panel. But I like a little warning, and hopefully being a bit more official this year will help.

See you at Dragon Con Labor Day weekend, or if you're in the Bay Area, at Clockwork Alchemy this Memorial Day weekend … if you bring me a copy of LIQUID FIRE, I'll sign it for you. I might even sign other books too. :-)

-Anthony

LIQUID FIRE and TWELVE HOURS LATER

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I think I'll be posting this everywhere for a while … LIQUID FIRE, my third novel, is now available for preorder on Amazon. I talk a bit more about this on the Dakota Frost blog, but after a lot of work with beta readers, editing, and my editor, I'm very proud of this book, which takes Dakota out of her comfort zone in Atlanta and brings her to the San Francisco Bay, where she encounters romance, danger, magic, science, art, mathematics, vampires, werewolves, and the fae. It comes out May 22, but you can preorder it now on Amazon! Go get it! You'll have a blast.

And, almost at the same time, I found out this is coming out on May 22 as well…

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TWELVE HOURS LATER is also available for preorder on Amazon Kindle and CreateSpace. Put together by the Treehouse Writers, TWELVE HOURS LATER is a collection of 24 steampunk stories, one for every hour in the day - many of them in linked pairs, half a day apart … hence "Twelve Hours Later". My two stories in the anthology, "The Hour of the Wolf" and "The Time of Ghosts", feature Jeremiah Willstone, the protagonist of "Steampunk Fairy Chick" in the UnCONventional anthology … and also the protagonist of the forthcoming novel THE CLOCKWORK TIME MACHINE from Bell Bridge Books. (It's also set in the same universe as "The Doorway to Extra Time" from the anthology of the almost identical name).

And, believe it or not, I may have something else coming out soon … stay tuned. :-)

-the Centaur

Hustle and Bustle at the Library

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I've felt quite harried over the past few weeks … and talking with another author, I realized why.

In April, I finally finished my part of Dakota Frost #3, LIQUID FIRE - sending comments to the publisher Bell Bridge Books on the galley proofs, reviewing cover ideas, contributing to the back cover copy, writing blogposts. I also as part of Camp Nanowrimo finished a rough rough draft of Dakota Frost #4, SPECTRAL IRON. But at the same time, I had recently finished a short story, "Vogler's Garden", and have been sending it out to quite a few places.

In May, we expect LIQUID FIRE will be out, I have two stories in the anthology TWELVE HOURS LATER, and I have three guest blog posts coming out, one on "Science is Story: Science, Magic, and the Thin Line Between" on the National Novel Writing Month blog which has gotten some traction. And I'll be speaking at the Clockwork Alchemy conference. Oh, and I'm about to start responding to Bell Bridge's feedback on my fourth novel, THE CLOCKWORK TIME MACHINE.

Holy cow. No wonder I feel so harried! But it's all for a good cause.

-the Centaur

Pictured: a friend at work shattered his monitor and inadvertently made art.

I stand corrected

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I stand corrected. I thought I'd succeeded at Nanowrimo eleven times, and technically that's true. But it turns out that I've taken on a Nano challenge thirteen times and succeeded at it twelve - because of Script Frenzy.


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Script Frenzy was the event that predated Camp Nanowrimo in April - a challenge to write 100 pages of a script in the month of April. I took on Script Frenzy once, in 2012 - I think that may have been the last year that it ran. Since 2014, I've been doing Camp Nanowrimo, and won at that twice. So every time I've taken on an official Nano challenge, I succeeded.

That's a little over a half a million words. Wow.

But I took on Nano one more time, on my own - in August of 2014. Perhaps because I lacked the support of the community - this was an "unofficial" Nano on my part - or perhaps because the book needed more editing than writing, I only got 10,000 words into the challenge that month. But I'm still very happy how it turned out.

So, to confirm: viiictory, twelve times.

-the Centaur

Viiictory the Eleventh

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Woohoo! I just completed Camp Nanowrimo 2015, writing an extra 50,000 words on my novel SPECTRAL IRON! And, for special bonus points, I basically ran out of novel - I finished the end to end rough draft a few days ago, and to get the final few thousand words I had to actually go back through and start fleshing out and polishing! Double woohoo!

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This makes this not just the eleventh time I've finished Nanowrimo, it makes it the first time I've finished a novel during the month. This draft will need a heck of a lot of editing, but it is finished end to end and I had to come up with some very inventive stuff to get it there in the month - which, as always, is the beauty of Nanowrimo.

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As you can see, I spent most of this month in the red, because I started off dealing with nine kinds of crazy. I actually can't remember all the stuff that happened - I remember editing on LIQUID FIRE and nonsense at work and disasters at home and a truly horrific tax situation - or wait, i do remember it all, I just don't want to.

Regardless, I was able to power through in three big chunks, getting close to 3000 words a day most days and 4000 to 5000 words a day when i really cut loose. And some of the things I discovered as I churned forward, cleaning up the plot, took the book from "where is this going" to "I can't do that, can I?" to "O.M.G. that's an AMAZING idea!" which I now love.

Lots to do to clean this up. Can't really show an excerpt - all of this stuff is too near the end of the book. Spoilers.

But still … viiictory.

Now, on to the edits of … THE CLOCKWORK TIME MACHINE! After a nap.

-the Centaur

North, South, East, West … and Wonder

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Has it only been 3 days? Since 1:37AM on Friday morning and now, I've written about 10,000 words. And I'm hoping to get 1,000 to 2,000 more words done tonight - ideally, 3,300 which will put me up to date on Camp Nanowrimo, so I can start to RELAX at last. But it's left me a bit loopy, especially with static at work and from neighbors and with my wife's art show coming up rapidly.

Oh hey, a quick aside on that:


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You all should go to the Color Me Free show by my wife Sandi Billingsley, which starts this Friday at Kaleid Gallery in downtown San Jose - opening reception from 7 to 11, this Friday, May 1st.

Okay, back to procrastinating on these three thousand words. That looniness has been very, very creative! The story is really fleshing itself out in strange and unexpected ways. I quote a discussion with a fellow writer who's helping me research the science of the magic of the faery kingdom. Looking it over … hmm … seems pretty spoiler-free. So here is what I told her:

I discovered something about the fae in the Dakota Frost universe which I totally think you will appreciate because you also design faerie worlds. I can explain to you more the next time I see you on Tuesday [at the Write to the End group], but I figured out where they're from, why they left, how they got here, why they're so weird about names and fates and everything, and even why faerie is strange and pathless!

Ok, the last one I got from that crocheting book [Crocheting Adventures with Hyperbolic Planes]: faerie has hyperbolic geometry ... and hyperbolic geometry cannot be contained in normal three dimensional space. It's like having a map with north, south, east, west and one more direction - the map folds up, wrinkles up like those crocheted hyperbolic planes - and the worst part will be the boundary of the human and faerie worlds, where, forced into a place where it won't fit, it ultimately wrinkles over and starts crossing over itself! Neat, eh?

Well, at least I think it's neat. Faerie has five cardinal directions: North, South, East, West … and Wonder! How inspirational! Onward! Only … a whole normal day's writing ahead of me. Aaa!

Still … onward, into wonder!

-the Centaur

Climbing the Mountain

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I recently was talking with Debra Dixon, my editor for the Dakota Frost series, and we realized that if we wanted SPECTRAL IRON, Dakota Frost #4, to come out next year, we needed to get a final book (from me) in her hands by January to have time to edit it before year was out.

Given that when we had this conversation we had not yet finished LIQUID FIRE (book 3) and I have yet to edit THE CLOCKWORK TIME MACHINE, this caused some understandable panic.

So, rather than keeping to my schedule to work on part 2 of PHANTOM SILVER (book 5) during this April, I decided to bump up my schedule and work on part 3 of SPECTRAL IRON so I'd have a draft done early this year.

I think it's working - the story is coalescing - but as you can see from above, the copyediting and page proofing of LIQUID FIRE ate up a lot of my time to write SPECTRAL IRON.

So I'm scrambling. Probably few blog posts until this month's 50,000 added words are done.

Onward!

-Anthony

TWELVE HOURS LATER

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I'm super stoked to announce that Jeremiah Willstone, my favorite steampunk heroine and protagonist of my forthcoming novel THE CLOCKWORK TIME MACHINE, will be appearing in two stories in the TWELVE HOURS LATER anthology!

Created by the wonderful folks at the Clockwork Alchemy writer's track, this anthology features twenty four short stories each focusing on a single hour of the day. My two stories are 3AM - "The Hour of the Wolf" - and 3PM - "The Time of Ghosts".

Here's a taste of what happened on Halloween of 1897 … at 3AM, the hour of the wolf:

Jeremiah Willstone ran full tilt down the alley, the clockwork wolf nipping at her heels.


Her weekend had started pleasantly enough: an evening’s liberty from the cloisters of Liberation Academy, a rattling ride into the city on a battered old mechanical caterpillar—and eluding the proctors for a walking tour of Edinburgh with a dish of an underclassman.


Late that night—or, more properly early Halloween morning—the couple had thrown themselves down on the lawn of the park, and his sweet-talk had promised far more than this ersatz picnic of woven candies and braided sweets; but before they’d found a better use for their Victoria blanket … Jeremiah’s eyes got them in trouble.


“Whatever is that?” she asked, sighting a glint running along the edge of the park.


“Just a rat,” Erskine said, proferring her another twisted cinnamon scone.


“Of brass?” Jeremiah asked, sitting up. “With glowing eyes, I note—”

Uh-oh! What have our heroes found? And what will happen later … at 3PM, the time of ghosts?

Half a mile under Edinburgh Castle, lost in a damp warren of ancient masonry lit only by his guttering candle, Navid Singhal-Croft, Dean of Applied Philosophy at Liberation Academy, wished he’d paid more attention to the ghost stories his cadets whispered about the tunnels.


Of course, that was his own fault: he led the college of sciences at the premiere military academy in the Liberated Territories of Victoriana, and he’d always thought it his duty to drum ghost stories out of the young men and women who were his charges, not to memorize them.


Now was the time, but where was the place? A scream echoed in the dark, very close—and eerily familiar. Shielding his candle with one hand, Navid ran through crumbling brick and flickering light, desperate to find his father before the “ghost” claimed another victim.


If he couldn’t rescue his father … Navid might never be born.

DUN DUN DUNNN! What's going to happen? You'll have to buy the anthology to find out!

Stay tuned to find out where to purchase it! I'm assuming that will be "everywhere".

Prevail, Victoriana!

-Anthony

Dakota Frost and the Copyedit of Doom

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At long last, LIQUID FIRE is on its way to production at Bell Bridge Books!

This was a particularly difficult copyedit - not because the copyeditor was demanding anything particularly weird, but because a misunderstanding on the style guide led to an edit with five thousand annotations.

At one point working with the PDF, I was zooming in the text 200% to try to see what the copyeditors did, and even when what they were suggesting was clear, the number of edits caused everything to jump around crazily.

Finally I had to ask Bell Bridge to send me a .DOC file, so I could use Microsoft Word's superior tools. I was quickly able to identify 2,500 of the edits as being completely correctable - ellipses and spellings and such - and started a style guide.

Many of the rest were simple things like the Oxford comma, which we had a style change on. Counting these took us down to about a thousand edits.

Most of those thousand were minor changes which I readily accepted. The copyeditors had different suggestions than me on things like the use of the colon, which I often accepted, and paragraph breaks, which I generally did not.

But there was one particular thing - a replacement of the colon with the dash in sentences that already had the dash, which irked me intuitively, and which also turned out to violate the very Chicago Manual of Style rule the CE was citing.

Because we'd gone back and forth on this so much, what I finally sent back to Bell Bridge was a document with 200 tracked changes - mostly, the copyeditor's comments with extensive responses from me on what CMOS rules I was citing.

(We also had changes to Cinnamon Frost's broken English, contributed by the linguist Keiko O'Leary who helped me develop Cinnamon's dialect; but these were largely nonproblematic).

Debra and the copyeditors accepted these with few changes - but still sent a document back with over forty comments. At this point, even if I didn't agree with them, I took the changes very seriously.

A lot of their remaining suggestions violated some of the "rules" that I write by. But those are not hard and fast rules - and the fact that Debra critiqued them told me that, regardless of my "rules", the particular text at hand simply wasn't doing the job.

I accepted most of these comments. I rejected a small handful of others. And in a few cases, I took Debra's suggestions and solved them a different way, with a larger rewrite which just made the whole problem she saw just go away.

The manuscript I sent back to them had 30 comments or changes. By my count, it was close to the 130th distinct numbered version of the LIQUID FIRE manuscript that I've worked on.

Debra accepted it and sent it on to production on Thursday.

That was a good day.

Now on to the edit of THE CLOCKWORK TIME MACHINE!

-the Centaur

Copyediting in Process

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Copyediting of LIQUID FIRE is in process. Please hang in there. That is all.

-the Centaur

P.S. Remember to breathe.

Oasis

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One of the roles conferences fulfill in my life is a chance to recharge. I'm driven to pursue writing, art, comics, software, entrepreneurship, publishing, movies - but I was raised to be responsible, so I have an equally demanding day job that pays the bills for all these activities until such time that they can pay for themselves.

Sometimes I describe this as having four jobs - my employment (search engines and robots), writing (primarily the Dakota Frost and Jeremiah Willstone series), comics (mostly related to 24 Hour Comic Day through Blitz Comics), and publishing (Thinking Ink Press, a new niche publisher trying to get awesome things into your hands).

Having four jobs means that you sometimes want to take a break.

That's really difficult if you don't have an excuse. There are literally hundreds of items on my to-do list that I could work on right now, all day and all night. If I finish one, a dozen more are clamoring for my attention - and that's not counting the time I want to spend with my wife, friends, and cats, or the time I need to spend on exercise, bills and laundry.

But a few oases exist.

Layovers in airports are one of those: I deliberately arrange for long layovers, because between plane flights you have nothing else to do other than grab a bite and a drink in an airport restaurant, chill out, and read something. True, I often work on writing during layovers, but it's big-picture stuff, researchy, looking at the picture on a scale larger than I normally do.

Conferences are even better. Whether it's GDC, AAAI, Dragon Con, Comic Con or Clockwork Alchemy, conferences are filled with new information, interesting books, even more interesting people, which spark my imagination - right at the time that I'm in an enforced multi-day or even week-long break from my schedule.

For a long time, conferences have been a great time to pull out the laptop and/or notebook to write or sketch. The idea for the Jeremiah Willstone series started after I saw some great steampunk costumes at Dragon Con; I sold the Dakota Frost series after Nancy Knight saw me writing at Dragon Con and pointed me to my editor Debra Dixon at Bell Bridge Books.

More recently, I've been adding to this the power of ruts. This is something that I need to expand at greater length, but suffice it to say I used to think I simply had to do something different every day, every week, every month. I used to keep lists of restaurants and tried to make sure that I never went to the same one two days in a row, trying new ones periodically.

But then I noticed that I really enjoyed certain things, but didn't always fully take advantage of them because of this strategy - great places to eat, cool coffee houses, and nice bookstores that I simply didn't visit often enough. Often, on top of this strategy, my schedule would change, making it hard to visit them - or worse, they'd go out of business, and those opportunities were lost.

So I've started cultivating habits - ruts - to do the things that I like. Not too frequently - you don't want to burn out on them - but if you do the same thing all the time, then you can be free to miss it any time. Even better, if you find a great thing that's efficient - like a place to eat near work, with a late night coffee house conducive to writing - take advantage of it regularly.

Because one day it may be gone.

At conferences, I employ this strategy with a series of life hacks - go to breakfast before the conference to up your energy level and organize your thoughts, pick the best breakfast place for writing and reading, break for lunch at 11:30 to 11:45 to miss the lunch rush, and also find the best place where there are no lines and concentration can be had.

At GDC, I've found a good set of hotels near the conference, a few good breakfast joints on the walk to the Moscone Center and a few places to eat slightly off the beaten path that are pretty empty just before noon - and I hit these places again and again, pulling out my notebook and tackling problems which are really big picture for me, mostly related to future game projects.

At Dragon Con I do similar things - hitting the Flying Biscuit breakfast joint that appears in Dakota Frost, getting coffee at the Starbucks in the Georgia Tech Bookstore, hitting the Willy's lunch counter that inspired the Jeremiah Willstone story "Steampunk Fairy Chick," et cetera, et cetera; and at each one I pull out the notebook and work on big picture story ideas.

These places are real oases for me: a break within a break, a special place set aside for thinking within a special time already set aside for recharging. Because of how human memory works, sometimes I can even pull out a notebook (or an older notebook), find my place from last year, and pick up where I left off, plotting my future in an oasis of creative contentment.

This, of course, is my strategy, that works for me - but it works so well, I encourage you to find a strategy that works for you too.

-the Centaur

Meanwhile, Back at GDC

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View from my hotel in San Francisco. It may seem strange to get a hotel for a conference in San Francisco when I live in the San Francisco Bay Area, but the truth is that I "live in the Bay Area" only by a generous border-case interpretation of "Bay Area" (we're literally on the last page of the 500-page Bay Area map book that I bought when i came out here). The trip from my house to the Moscone Center in the morning is two to two and a half hours - you could drive from Greenville, SC to Atlanta, Georgia in that time, so by that logic I should have commuted from home to Georgia Tech. So. Not. Going. To. Happen.  

So why am I heading to the Moscone Center this week? The Game Developer's Conference, of course. At the request of my wife, I may not directly blog from wherever it is that I am, so I'll be posting with a delay about this conference. So far, I've attended the AI Game Programmer's Guild dinner Sunday night, which was a blast seeing old friends, meeting new ones, renewing friendships, and talking about the robot apocalypse and the future of artificial intelligence research. GDC is a blast even if you don't directly program games, because game developers are constantly pushing the boundaries of the possible - so I try not to miss it. I've been coming for roughly 15 years now - and already have close to 15 pages of notes. Good stuff.

One thing does occur to me, though, about games and "Gamer Gate." If you're into games, you may or may not have heard of the Gamer Gate controversy; some people claim it's about corruption in games journalism, while others openly state it's motivated by the invasion of gaming by so-called "social justice warriors" who are trying to destroy traditional male-oriented games in favor of thinly disguised social commentary. Still others suspect that the entire controversy is a manufactured excuse for misogynists to abuse women in games - and there's evidence that shows that at least some miscreants are doing just that.

But let's go back to the first reason, ethics in games journalism. I can't really speak to this from the inside, but in the circles in which I've been playing games for the past thirty-five years, no one cares about game reviews. Occasionally we use game magazines to find neat screenshots of new games, but, seriously - everything is word of mouth.

What about the second, the "invasion of social justice warriors?" I can speak about this: in the circles that I've traveled in the game industry in the past fifteen years, no one cares about this controversy. At GDC, women who speak about games are much more likely to be speaking about technical issues like constraint systems and procedural content generation than they are about social issues - and men are as likely as women to speak about women's issues or the treatment of other minorities.

These issues are important issues - but they're not big issues. Out of a hundred books in the conference bookstore, perhaps a dozen were on social issues, and only two of those dealt with women's culture or alternative culture. But traditional games are going strong - and are getting bigger and better and brighter and more vibrant as time goes along.

People like the games they like, and developers build them. No-one is threatened by the appearance of a game that breaks traditional stereotypes. No-one imagines that popular games that appeal to men are going to go away. All we really care about is make it fun, make it believable, finish it in a reasonable time and something approximating a reasonable budget.

Look, I get it: change is scary. And not just emotionally; these issues run deep. At a crowd simulation talk today, a researcher showed that you can mathematically measure a person's discomfort navigating in crowds - and showed a very realistic-looking behavior where a single character facing a phalanx of oncoming agents turned tail and ran away.

But this wasn't an act of fear; it was an act of avoidance. The appearance of an onrushing wall of people made that straightforward algorithm, designed to prove to the agent that it wouldn't run into trouble, choose a path that went the other way. An agent with more options to act might have chosen to lash out - to try to force a path.

But none of that was necessary. A slightly more sophisticated algorithm, based on study of actual human crowd behavior, showed that if an agent choose to boldly go forward into a space which slightly risked collisions, avoiding a bit harder if people got too close, worked just as well. It was easily able to wade through the phalanx - and the phalanx smoothly moved around it.

The point is that many humans don't want to run into things that are different. If the oncoming change is big enough, the simplest path may involve turning tail and running away - and if you don't want to run away, you might want to lash out. But it isn't necessary. Step forward with confidence moving towards the things that you want, and people will make space for you.

Yes, change is coming.

But change won't stop game developers from making games aimed at every demographic of fun. Chill out.

-the Centaur

P.S. Yes, it is a bit ridiculous to refer to a crowd avoidance algorithm that can mathematically prove that it avoids collision as "simple", and it's debatable whether that system, ORCA, which is based on linear programming over a simplification of velocity obstacles, is really "simpler" than the TTC force method based on combining goal acceleration with avoidance forces derived from a discomfort energy gradient defined within a velocity obstacle. For the sake of this anecdote, ORCA shows slightly "simpler" behavior than TTC, because ORCA's play-it-safe strategy causes it to avoid areas of velocity space that TTC will try, leading to slightly more "sophisticated" crowd behaviors emerging naturally in TTC based systems. Look up http://motion.cs.umn.edu/PowerLaw if you want more information - this is an anecdote tortured into an extended metaphor, not a tutorial.

Working Hard, Working Smart

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I had planned to post a bit about my work on the editing of LIQUID FIRE, but this image in my Google+ photo stream caught my eye first, so you get a bit of opinionating about work instead.

Previously, I've blogged about working just a little bit harder than you want to (here, and here), the gist being that you don't need to work yourself to death, but success often comes just after the point where you want to give up.

But how do you keep yourself working when you want to quit?

One trick I've used since my days interning with Yamaha at Japan is an afternoon walk. Working on a difficult problem often makes you want to quit, but a short stint out in the fresh air can clear the decks.

Other people use exercise for the same purpose, but that takes such a large chunk out of my day that I can't afford to do it - I work four jobs (at my employer, on writing, at a small press and on comics) and need to be working at work, damnit.

But work sometimes needs to bleed out of its confines. I've found that giving work a little bit extra - checking your calendar before you go to bed, making yourself available for videoconferences at odd hours for those overseas - really helps.

One way that helps is to read about work outside of work. What I do frequently pushes the boundaries of my knowledge, and naturally, you need to read up on things at work in order to make progress.

But you also know the general areas of your work, and can proactively read ahead in areas that you think you'll be working on. So I've been reading on programming languages and source control systems and artificial intelligence outside work.

Now, not everyone reads at lunch, dinner, coffee and just before bedtime - maybe that's just me - but after I committed to starting my lunch reading with a section of a book that helped at work, all of my work started going faster and faster.

Other tricks you can use are playing music, especially with noise canceling headphones so you can concentrate - I find lyric-free music helps, but your mileage may vary. (I often listen to horror movie music at work, so I know mileage varies).

Another thing you can do, schedule permitting, is taking a week out to sharpen the saw and eliminate blockers in your common tools so everything goes faster. I recently started documenting this when I did it and that helped too.

One more thing you can try is inverse procrastination - cheat on one project you really need to do by working on another project you really need to do. You use different resources on different projects, and switching gears can feel like taking a break.

Quitting time is another technique; I often make a reservation at a nice restaurant at the end of my workday, and use the promise of going out to dinner to both motivate me to work efficiently and as a reward for a job well done (I tell myself).

Some people use caffeine to power through this - and sometimes I even describe myself as a caffeine powered developer - but I've seen a developer stop in shock at their trembling hands, so beware stimulants. But at quitting time? That hits the spot.

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Oh, and the last thing? Use a different channel. My wife is a painter … and listens to audiobooks ten to twelve hours a day. I'm a writer and programmer … so I doodle. Find a way to keep yourself engaged and going … just a little bit longer.

-the Centaur

I’m Not Dead

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Seems like I need to post these once in a while … I am, indeed, not dead.

Since finishing National Novel Writing Month last year, I've all but disappeared from this blog. Those who follow Dakota Frost on social media know at least part of the story: I've been working on LIQUID FIRE, Skindancer #3, and have just sent it off to copyedits after several rounds with my editor, Debra Dixon (who helped me make it a much better book).

That's not the only thing going on - I was also working on two stories for an unannounced project in the Jeremiah Willstone universe, desperately trying to finish a novella in the same universe, and working my ass off at the Search Engine That Starts with A G on a new project which I can't talk about at all other than that it's awesome.

Add to that working with Thinking Ink Press on the upcoming release of The Parent's Guide to Perthes, with the Write to the End group on various other projects, with my friend Nathan Vargas on his M-Theory system, and my wife on her art projects, and it's been a hell of a busy time.

But, yes, there were a few rounds of illness: more than one cold from air travel and food poisoning and some general bouts of the blehs - a week-long vacation is a GREAT time to catch up on that illness you've been putting off. A hell of a lot of that has been going around this year - I can think of a probably ten people who were out over the last few months.

I do worry about winter illnesses: my father used to get sick around the end of each year, and we thought it would eventually kill him. But it never did. And he stopped exercising from back pain, heart disease and long before the end. In contrast, I'm fine, healthy, exercising, recently taking in four hours of hiking with my wife in Monterey:

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So, to recap: not dead, just busy.

-the Centaur

Viiiictory, Ten Times

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Winner-2014-Web-Banner.jpg Yaay! Once again, I have completed National Novel Writing Month … this will be my 10th successful Nano. I've only been doing it 9 years, but this year, I started tackling Nano more often - in April and August. April was a success, but August I found I wanted to do more editing than writing, so I've officially succeed at Nano just 10 times out of the 11. November Nano 2014-11-26a.png I'll let the August one slide, as it was really ambitious (and I also really try to reserve the time leading up to October for preparation for 24 Hour Comics Day) but when November rolls around, I get serious. This is the time all of my novels are born, and when I see a month start off with the kind of deficit you see above, I get cracking. November Nano 2014-11-26.png I'm so serious about this, I take the whole week of Thanksgiving off every year just to work on this (something that is easier because my family is a rough plane ride back over Thanksgiving, and I see them every Christmas). But you know what? I want to enjoy my Thanksgiving … so I really poured on the juice near the end. Screenshot 2014-11-26 15.09.24.png The National Novel Writing Month site has some awesome word tracking tools, but I often turn off the Internet during Nano, and so I have developed my own Excel spreadsheet specifically for this purpose, which shows me, graphically, how much I need to write to get on track. Cells turn from red to white as I successfully get ahead of the game, and so by the end I was pushing 3-4000 words a day, trying to finish early. And I did, yesterday afternoon, at Panera Bread near my house. 20140713_170421.jpg PHANTOM SILVER is one of the oddest books I've worked on yet. The plot has taken many strange twists and turns, including some that popped out of a deep harvest of some of the older material in my massive cuttings file. It's also turning into a deeply personal story, as my exploration of ghosts has led to an exploration of my characters' ghosts, and, by extension, since my characters are often based on me and my family … I am exploring the ghosts of my own friends and family as well. 20140713_165938.jpg This picture was taken standing quite close to my father's grave (not visible in the picture) and while my father won't picture in the story … I'm having fun exploring Dakota Frost's background, since she came from a (fictional) place in the South that is literally right up the street from where I grew up in real life. But, as fun as it is … I'm glad to be done with this chunk. Already (since yesterday) I've finished a first draft of a short story in the Jeremiah Willstone universe (due at the end of December, for a Clockwork Alchemy special anthology) and I look forward to diving back into the editing of LIQUID FIRE, which is going *very* well. Hopefully you'll see it soon. No excerpts on PHANTOM SILVER, though; there are too many horrible spoilers for other books. You'll have to wait on this one, and I know it will be a while, because SPECTRAL IRON and LIQUID FIRE and HEX CODE must come first; till next time. -the Centaur

Within Striking Distance

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8 and a half days to go, 11K words remaining. Looks like we are going to do this… oh, an excerpt. Hard to summarize this one, there's so many spoilers for parts of books that aren't out yet:

“Most of the universe is made up of stuff that’s completely invisible,” Doug said. “Matter that we can’t see, holding the galaxies together; energy we can’t feel, pushing them apart. What if there’s a dark magic underpinning the world—undetectable, but influencing everything?”

Till next time.

-Anthony

P.S. DOORWAYS is still on sale. Go buy it lots.

DOORWAYS is on sale!

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DOORWAYS TO EXTRA TIME, the anthology I edited with Trisha Wooldridge, is now on sale for 99 cents on Kindle! What a deal! If you ever wanted to know what would happen if you got an extra hour in the day, now's your chance! And apparently this has done well enough for the anthology that it's bubbled up in the Kindle lists:


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Any day where something I wrote or edited is running neck and neck with Ray Bradbury is a good day.

-the Centaur

It’s Nano, and I’ve been busy…

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… working on Dakota Frost #5: PHANTOM SILVER. What's this one about? Well, the first paragraph says it all:

“Tell me, Dakota Frost,” intoned the squat fae gargoyle, leaning forward, his wide stone face looming until his hooked nose took up nearly the whole of the Skype window on the screen of my shiny new MacBook Pro. “Have you ever thought of becoming an exorcist?”

As you can see, I've been busy catching up from a slow start:


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Between travel, food poisoning, and catchup on work and editing LIQUID FIRE, it took me until almost the 9th until I got on track, and even then I think it was the Night of Writing Dangerously that got me back on track.


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More on that later. Caught up on my word count today, and am even a day ahead, but I gotta go to work.

-the Centaur