
Yesterday I claimed that Christianity was following Jesus - looking at him as a role model for thinking, judging, and doing, stepping away from rules and towards principles, choosing good outcomes over bad ones and treating others like we wanted to be treated, and ultimately emulating what Jesus would do.
But it's an entirely fair question to ask, why do we need a role model to follow? Why not have a set of rules that guide our behavior, or develop good principles to live by? Well, it turns out it's impossible - not hard, but literally mathematically impossible - to have perfect rules, and principles do not guide actions. So a role model is the best tool we have to help us build the cognitive skill of doing the right thing.
Let's back up a bit. I want to talk about what rules are, and how they differ from principles and models.
In the jargon of my field, artificial intelligence, rules are if-then statements: if this, then do that. They map a range of propositions to a domain of outcomes, which might be actions, new propositions, or edits to our thoughts. There's a lot of evidence that the lower levels of operation of our minds is rule-like.
Principles, in contrast, are descriptions of situations. They don't prescribe what to do; they evaluate what has been done. The venerable artificial intelligence technique of generate-and-test - throw stuff on the wall to see what sticks - depends on "principles" to evaluate whether the outcomes are good.
Models are neither if-then rules nor principles. Models predict the evolution of a situation. Every time you play a computer game, a model predicts how the world will react to your actions. Every time you think to yourself, "I know what my friend would say in response to this", you're using a model.
Rules, of a sort, may underly our thinking, and some of our most important moral precepts are encoded in rules, like the Ten Commandments. But rules are fundamentally limited. No matter how attached you are to any given set of rules, eventually, those rules can fail you, and you can't know when.
The iron laws behind these fatal flaws are Gödel's incompleteness theorems. Back in the 1930's, Kurt Gödel showed any set of rules sophisticated enough to handle basic math would either fail to find things that were true, or would make mistakes - and, worse, could never prove that they were consistent.
Like so many seemingly abstract mathematical concepts, this has practical real-world implications. If you're dealing with anything at all complicated, and try to solve your problems with a set of rules, either those rules will fail to find the right answers, or will give the wrong answers, and you can't tell which.
That's why principles are better than rules: they make no pretensions of being a complete set of if-then rules that can handle all of arithmetic and their own job besides. They evaluate propositions, rather than generating them, they're not vulnerable to the incompleteness result in the same way.
How does this affect the moral teachings of religion? Well, think of it this way: God gave us the Ten Commandments (and much more) in the Old Testament, but these if-then rules needed to be elaborated and refined into a complete system. This was a cottage industry by the time Jesus came on the scene.
Breaking with the rule-based tradition, Jesus gave us principles, such as "love thy neighbor as thyself" and "forgive as you wish to be forgiven" which can be used to evaluate our actions. Sometimes, some thought is required to apply them, as in the case of "Is it lawful to do good or evil on the Sabbath?"
This is where principles fail: they don't generate actions, they merely evaluate them. Some other process needs to generate those actions. It could be a formal set of rules, but then we're back at square Gödel. It could be a random number generator, but an infinite set of monkeys will take forever to cross the street.
This is why Jesus's function as a role model - and the stories about Him in the Bible - are so important to Christianity. Humans generate mental models of other humans all the time. Once you've seen enough examples of someone's behavior, you can predict what they will do, and act and react accordingly.
The stories the Bible tells about Jesus facing moral questions, ethical challenges, physical suffering, and even temptation help us build a model of what Jesus would do. A good model of Jesus is more powerful than any rule and more useful than any principle: it is generative, easy to follow, and always applicable.
Even if you're not a Christian, this model of ethics can help you. No set of rules can be complete and consistent, or even fully checkable: rules lawyering is a dead end. Ethical growth requires moving beyond easy rules to broader principles which can be used to evaluate the outcomes of your choices.
But principles are not a guide to action. That's where role models come in: in a kind of imitation-based learning, they can help guide us by example until we've developed the cognitive skills to make good decisions automatically. Finding role models that you trust can help you grow, and not just morally.
Good role models can help you decide what to do in any situation. Not every question is relevant to the situations Jesus faced in ancient Galilee! For example, when faced with a conundrum, I sometimes ask three questions: "What would Jesus do? What would Richard Feynman do? What would Ayn Rand do?"
These role models seem far apart - Ayn Rand, in particular, tried to put herself on the opposite pole from Jesus. But each brings unique mental thought processes to the table - "Is this doing good or evil?" "You are the easiest person for yourself to fool" and "You cannot fake reality in any way whatsoever."
Jesus helps me focus on what choices are right. Feynman helps me challenge my assumptions and provides methods to test them. Rand is benevolent, but demands that we be honest about reality. If two or three of these role models agree on a course of action, it's probably a good choice.
Jesus was a real person in a distant part of history. We can only reach an understanding of who Jesus is and what He would do by reading the primary source materials about him - the Bible - and by analyses that help put these stories in context, like religious teachings, church tradition, and the use of reason.
But that can help us ask what Jesus would do. Learning the rules are important, and graduating beyond them to understand principles is even more important. But at the end of the day, we want to do the right thing, by following the lead of the man who asks, "Love thy neighbor as thyself."
-the Centaur
Pictured: Kurt Gödel, of course.
Quick sketch of
Not ... terrible, but the proportions are still off, and my sketch gave him way too big a schnoz. Jason Momoa is a good looking guy, and unfortunately my sketch makes him look more like a rejected villain from the Princess Bride. Ah well. Perhaps I'll eventually be able to sketch good looking superheroes ...
... if I keep drawing every day.
-the Centaur 
So, today's exercise was something very difficult for me: abandoning a failed rough and starting over.
You see, many artists that I know will get sucked into perfecting a drawing that has some core flaw in its bones - this is something I ran into with my Batman cover page. I know one artist who has worked over a handful of difficult paintings for literally 2-3 years ... but who can produce dozens of new paintings for a show on the drop of a hat. But it's hard emotionally to let go the investment in a partially finished piece.
This is tied up with the
I started what I intended to be a quick sketch, and got partway into the roughs ...
... when I decided that the shape of the face was off - and the proportions of the arm were even further off. I started to fix it - you can see a few doubled features like eyes and lips in there - but I decided - ha, decided - no, stop, STOP Anthony, this rough is too far gone.
Start over, and look more closely at what you see this time.
That led to the drawing at the top of the entry. There were still problems with the finished piece - I am continuing to have trouble with tilting heads the wrong way, and something went wrong with the shape of the arm, leading to a too-narrow, too-long wrist - but the bones of the sketch were so much better than the first attempt that it was easy to finish the drawing.
And thus, keep up drawing every day.
-the Centaur
(1) I'm not bitter. 
Sketched faces from tonight's
The ultimate goal of these drawings is to rekindle my love of my art and to sharpen my abilities to the point where I can once again resume
As Spock says: it's 2am, but if it was an hour earlier I'd have done another whole sketch before rendering. The side to side tilt is right, but I've leaned his head way down from what it is, making his face look bashed in. This is sort of the opposite problem from what I was having earlier, so ... yay?
One of the things about learning is that regular, immediate feedback is important for progress. That's why, when I have reference material for what I'm drawing, that I post both of those here so I can compare and judge what I've done, looking for things to improve.
Drawing every day.
-the Centaur
צילם: אלי זהבי, כפר תבור,
As it says on the tin: a quick sketch of Xiao from
I didn't make her easy to draw, and her outfits only get more complex as the series progresses.
Ah well. Here's hoping those sketches and thumbnails once again turn to webcomic pages.
Drawing every day.
-the Centaur
Today's exercise: since I am more comfortable inking, what if I did my pencils IN ink, using tracing paper rather than the tedious erasing of pencils? I think it turned out rather well, though there's an error in the face shape I caught a bit too late and could not fully correct without starting over. Nevertheless, it's not bad. What I started with was this picture, from a
This I roughed - not traced, roughed by hand - on one sheet of tracing paper:
Then, I corrected and tightened this drawing on a second sheet of tracing paper:
Finally, I corrected and rendered this drawing on the third sheet of tracing paper that started the blog. If this wasn't a drawing every day exercise, I'd have started over on the face, as it was out of proportion and angle to the original reference. I think I have a tendency to straighten up heads, which makes faces that are at an angle look very weird unless I work hard to correct it.
Still ... drawing every day.
-the Centaur
As it says on the tin: I've been trying to improve my artwork by studying how other artists plan for success with technique and thumbnails. The author of
Who's that? Another exercise in trying to make a face look like a face. This is a new set of techniques based on
Actually, I inked this in black, then (roughly) followed the guidance
... I'm still rating this a "meh". I'm still having trouble landing the overall map of the face - not say the curves at point A or B or even the overall outline, but the relationship of the various parts so they're correctly sized with respect to each other and properly angled with respect to the original.
Still ... drawing every day.
-the Centaur
P. S. Gosh it is drawing a super wrinkly face and making it turn out right. I hadn't realized how much of Reagan's distinctive look was not just the shape of his face, but all those genial wrinkles.
Quick sketches of writers on tonight's
As it says on the tin: it's late, I'm tired, and I have early meetings tomorrow (fine, fine, FINE, 10am Pacific, which is 1pm my time, but it's 3am already) so here's a quick sketch of the Fourth Doctor on Strathmore using a dry erase marker, because damnit, the point is not to perfect the drawings, but to not break the streak. This one could really have used a preliminary sketch and a normal render though:
I'm happier with the jaw, but the hair could have extended about another 10%. Another thing to watch out for (though it's easier to get right when you're doing preliminary sketches before diving in, instead of jumping straight out of the airplane with nothing but a dry erase marker and hope).
Drawing every day.
-the Centaur
To see what was wrong with the previous day's drawing, I traced - literally traced - the outlines of the image and then rendered it as before. To facilitate this process, I spent a good part of the day yelling at my drawing table, Photoshop, and Google Chrome. Oh wait, that came before and after what I did to facilitate the process - I took the Matt Smith image and Photoshop filtered it to bring up the outlines:
This process of mine, which you've probably seen on other art such as the current banner to the Library, involves duplicating the background layer, smart blurring it to create a softer look (and to make the outlining features work better), then duplicating it 3 more times and applying the following filters:
The screaming and yelling came in when I tried to compare today's work to yesterday's. Well, actually, it started when I tried to make a minor upgrade to my drawing setup above, a lip to prevent things from falling off; this was a pain in the ass because my nice but cheap drawing "table" had a lip so short that not only would notebooks and such fall off it, it was hard even to attach something to extend it. Yelling ensued. But eventually I did extend it, using a thin lip of oak held on by carefully angled screws:
It's a little too deep now, but that can be compensated for with a mat, whereas not having a decent lip can't really be compensated for at all. Regardless, I drew on that tonight, and when I was done, I scanned the image and compared it.
Or tried to, as I hit a wall in my Photoshop knowledge, right when my disk filled up so I could neither undo changes, nor save files, nor really look anything up online. More screaming ensued, followed by an exhaustive closing of apps and Chrome windows. (Note to self: clean off the hard drive of your main computer, there must be some free space somewheres).
I hit the place I call "stuck in molasses" where every attempt to fix a problem creates a new obstacle (down to Chrome not even wanting to close web pages when I'm trying to free space, or web pages popping up "Would you like to sign up for my newsletter" right over the instructions as I'm reading them). This is often related to "the novice penalty" where you have all the general knowledge needed to tackle a problem but none of the specifics, so nothing you try getting started works; it can also happen to experts working in an area where they've grown rusty or the equipment, real or virtual, has bitrotted through disuse. The solution, I've found, is staying with it, focusing on an area of work, constantly seeking ways to either improve your skills, streamline your process, or eliminate blockers. As you build up this library of solutions, you reach a point where making progress is quick and easy, despite blockers.
In the end, ears ringing from yelling, I did manage to find the solution I wanted - to lighten "black" ink layers to a midscale grey prior to trying to colorize them - and that enabled me to produce this:
Red is yesterday's drawing; blue is today's rendered trace. Trying to line this up by matching nose to chin, I discovered various things:
11th Doctor sketch, done with much tighter pencils than normal. Forget the crosshatched shadingo on the coat - wasn't trying to get that right, it was just a means to the end - but as for the face ... Meh.
Much about this sketch is better than many of my previous ones, but there are still proportionality issues - the left side of his jaw is lopsided, the eyes are too big and too far apart, and the whole proportions make the head too big and too squat despite my attempts to get the rough proportions right before I started the detailed pencils. The real Matt Smith is ... shall we say ... more lantern-like:
Not quite sure what I'm doing wrong there, but it's something to pay attention to. While I could do some work on proportions and drawings with graph paper, or read more books on anatomy, I think the real solution is to draw a heck of a lot of faces and keep doing this analysis to them.
Which is why I am ... drawing every day.
-the Centaur
A deliberate attempt to just sketch in pencil and not ink. I decided to sit down and methodically start working through Wizard's How to Draw: Getting Started, working on roughs, when I noticed that one of the things I like about the book is that it has a mental model of artwork.
That inspired me to dial it back even further and to try to generate my own theories of art. I measured a Green Lantern figurine and a drawing dummy looking at proportions (hips are about midway in the figure), then examined old Superman comics and sketched one trying to see what I'm doing wrong.
Since I cut my chops inking my own webcomic, as fast as I could manage, wherever I draw it, I got in the habit of inking right over my own pencils, trying to get a good rendering in one go, which is a thing people do. But I've noticed many great artists use roughs to plan for success in their drawings.
These roughs often have several levels of shading, which right there is an improvement over my "everything is an outline" style, when in reality, outlines are mostly in our minds, not in reality. So I sketched out a few figures, with shading, in greater detail than I normally would in pencil.
I can't tell you how hard it was to NOT start inking.
Still ... drawing every day.
-the Centaur
Shortflight is a dragon stuffed animal given to me by my childhood neighbor Marilyn. He's got tiny little wings and is, um, rotund - dare I even say "pillow-shaped" - so I always called him "Shortflight". I think this name may have come from a childhood book The Dragon Circle, but I'm not sure. If I still own that book, it is buried in boxes somewhere.
And while this was not quite a cheat, it was (a) a good exercise in use of the Wacom, character design, and more practice with coloring, and (b) easy to work on while I finished watching Tenet.
Drawing every day.
-the Centaur
Trying very hard not to break the streak of drawing every day, but it's late and I have workmen coming early in the morning (sure, sure, FINE, they're coming at 9, that's early for ME because I go to bed at 2-4am most evenings, er, mornings). I present dread plush Cthulhu and friends, rendered with whiteboard markers on 9x12 Strathmore, briefly colored in Photoshop to give it dimension, and as always ...
Drawing every day.
-the Centaur
Another attempt at space hair. I did a better job at creating dimension in the hair, I think, but fell for two classic blunders: first, the face is too large compared to the size of the head, causing the top of the head to appear cut off, and second, this first error was caused by me leaping too quickly from roughs to inks, which may not be a classic error for everyone, but is classic for me. Also the eyes are off angle:
According to Google Image Search, this is